Marksman are quick-moving, deadly fighters. They prey on any weakness in their opponent, while using poisons and evasive footwork to their advantage.
Mana regeneration methods
Marksman gain mana when they:,-Strike an enemy in combat (more effective on crits),-Are struck by an enemy in combat
Stats description
Favors Strenght.
A Ranged attack using the arts of the archers, Archery (Cost 15 Energy per Arrows).
Information
Damage Base 3.5
Mana Cost 15
Distance Far
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 1x
Calls the Giant Bow of King Broderick dealing maximum damage.
Information
Damage Base 7.5
Mana Cost 750
Distance Far
Affects Enemy
Type Magical
Cooldown 44 seconds
Hit Targets 1x
Fires a Blaze Arrow and Burns the opponent for 5 Seconds.
Information
Damage Base 4.6
Mana Cost 690
Distance Far
Affects Enemy
Type Magical
Cooldown 15 seconds
Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Enemy
Maximum Stack 1x
Duration 4 seconds
Fires a Frost Arrow and Burns the opponent for 4 Seconds.
Information
Damage Base 3.95
Mana Cost 590
Distance Far
Affects Enemy
Type Physical
Cooldown 7 seconds
Hit Targets 1x
Auras
Prevents the affected avatar from moving or performing actions by applying a freeze effect. This aura typically immobilizes the target, disabling movement and possibly other interactions until the effect expires or is removed.
Affects Enemy
Maximum Stack 1x
Duration 3 seconds
Dodge chance increased by 15%
Critical strike chance increased by 15%
Launches Hundreds of Arrows dealing a high amount of damage.
Information
Damage Base 9.1
Mana Cost 1500
Distance Far
Affects Enemy
Type Magical
Cooldown 29 seconds
Hit Targets 99x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.