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Blood Knight

Unknown
Blood Knight male
Blood Knight female

Blood Knights are the beginning, and the ending of things.

Information
  • Icon iibook2
  • Type Class
  • Rarity Unknown
  • Enhancement Basic +1
  • Requirement
  • Level 1
  • Stack 1x
  • Quantity 1x
  • Shop Cost 0 D
  • Game Quantity +100x
  • Temporary No
  • VIP Only No
  • Marketable Yes
  • Sellable Yes
Faction required
  • Legacy, Rank 10

Rank ?

Category

Dodge Melee

Description

Blood Knights are the beginning and the ending of things.

Mana regeneration methods

Naval Commanders gain mana when they:,-Strike an enemy in combat (more effective on crits),-Are struck by an enemy in combat

Stats description

Blood Knights are the beginning and the ending of things.

Basic Attack, taught to all adventurers.

Information
  • Damage Base 4.5
  • Mana Cost 0
  • Distance Near
  • Affects Enemy
  • Type Auto
  • Cooldown 1 second
  • Hit Targets 1x

Charges your opponent with a Blood Aura, leaving him under a Damage over Time - effect for 14 seconds, while opening him for 50% more damage for the duration.

Information
  • Damage Base 15.13
  • Mana Cost 175
  • Distance Far
  • Affects Enemy
  • Type Physical
  • Cooldown 5 seconds
  • Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 13 seconds

You need to confess your sins to the Queen. Deals "Bloody Confession" to your opponent which leaves him stunned for 4 seconds. This skill also weakens your opponent with 50%.

Information
  • Damage Base 15.38
  • Mana Cost 225
  • Distance Far
  • Affects Enemy
  • Type Physical
  • Cooldown 7 seconds
  • Hit Targets 1x
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 3 seconds

Your adrenaline is good, now isn't that right? You heal yourself which leaves you under a Heal over Time, increasing your Dodge by 30% for 10 seconds. Your blood will also strenghten up, decreasing the damage you take by 30%.

Information
  • Damage Base -109.17
  • Mana Cost 475
  • Distance Far
  • Affects Allies
  • Type Physical
  • Cooldown 11 seconds
  • Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
  • Affects Allies
  • Maximum Stack 1x
  • Duration 9 seconds
  • Effects:
    • Allies Evasion +30

Critical Chance increased by 25%. Dodge by 20%.

Auras
    Effects:
    • Enemy Critical +25
    • Enemy Critical +25
    • Enemy Evasion +20

Chance to Hit increased by 100%. Haste by 20%.

Auras
    Effects:
    • Enemy Hit +25
    • Enemy Hit +100
    • Enemy Haste +20

You deal massive damage upon your enemy. A spammable skill which ensures that your damaging will keep flowing through as long as the fight is yours to be won.

Information
  • Damage Base 15.41
  • Mana Cost 325
  • Distance Far
  • Affects Enemy
  • Type Physical
  • Cooldown 7 seconds
  • Hit Targets 1x

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Necessary for

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Angel of Darkness 302500x
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