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Frozen Knight

Super Mega Ultra Rare
<font color='#ACF8F5'>Frozen</font> <font color='#DCFCFB'>Knight</font> male
<font color='#ACF8F5'>Frozen</font> <font color='#DCFCFB'>Knight</font> female

Frost knights serve,and fighting for justice in the cold nights, the very cold ones.

Information
  • Icon iibook2
  • Type Class
  • Rarity Super Mega Ultra Rare
  • Enhancement Basic Enhancement +1
  • Requirement
  • Level 1
  • Stack 1x
  • Quantity 0x
  • Shop Cost 0 D
  • Game Quantity 48x
  • Temporary No
  • VIP Only No
  • Marketable Yes
  • Sellable Yes
Faction required
  • Frost Vexus, Rank 10

Rank SS

Category

Power Caster

Description

Frost knights serve,and fighting for justice in the cold nights, the very cold ones.

Mana regeneration methods

They gain mana by inhaling the cold air, feeding on winter animals.

Stats description

The stats of Frost knights are modified here, to simplify the duel to you, and to be good on everything.

Basic attack for Frost knights, taught easily, learned by everyone.

Information
  • Damage Base 300
  • Mana Cost 0
  • Distance Far
  • Affects Enemy
  • Type Auto
  • Cooldown 1 second
  • Hit Targets 30x
  • Mana Increase 10%

Buffs your attacks by 50%, Crit by 30%, Dot Boost

Information
  • Damage Base -150
  • Mana Cost 250
  • Distance Far
  • Affects Self
  • Type Physical/Magical
  • Cooldown 4 seconds
  • Hit Targets 3x
  • Mana Increase 10%
Auras
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 4 seconds
  • Effects:
    • Self Critical +30
    • Self Attack Power +50

Freezes all your enemies and Targets for 2 seconds and takes off their dodge completely

Information
  • Damage Base 250
  • Mana Cost 250
  • Distance Far
  • Affects Enemy
  • Type Physical/Magical
  • Cooldown 4 seconds
  • Hit Targets 5x
  • Mana Increase 10%
Auras
Prevents the affected avatar from moving or performing actions by applying a freeze effect. This aura typically immobilizes the target, disabling movement and possibly other interactions until the effect expires or is removed.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 4 seconds
  • Effects:
    • Enemy Evasion -100

Lowering your opponents hit and haste by 65% and 30% respectively, takes out your opponents most vulnerable aspect of their class.

Information
  • Damage Base 350
  • Mana Cost 400
  • Distance Far
  • Affects Enemy
  • Type Physical/Magical
  • Cooldown 5 seconds
  • Hit Targets 3x
  • Mana Increase 10%
Auras
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 4 seconds
  • Effects:
    • Enemy Hit -65
    • Enemy Hit -30
    • Enemy Damage Over Time Resistance -10

Increase Damage by 20% and Haste by 15%

Auras
    Effects:
    • Self Haste +15
    • Self Damage Over Time Boost +1
    • Self Critical +10

Increase dodge by 20%.

Auras
    Effects:
    • Self Evasion +20

Strikes with massive damage and spawns damage over time on the target for 7 seconds.

Deals critical damage by generating skill damage, applying a damage multiplier based on the caster’s stat get$scm(), and sets the damage type to critical. Additionally, it restores 10% of the caster’s mana.

Information
  • Damage Base 400
  • Mana Cost 500
  • Distance Far
  • Affects Enemy
  • Type Physical/Magical
  • Cooldown 9 seconds
  • Hit Targets 1x
  • Mana Increase 10%
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 6 seconds

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Necessary for

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