Frost knights serve,and fighting for justice in the cold nights, the very cold ones.
Information
Icon
Type Class
Rarity Super Mega Ultra Rare
Enhancement Basic Enhancement +1
Requirement
Level 1
Stack 1x
Quantity 0x
Shop Cost 0 D
Game Quantity 48x
Temporary No
VIP Only No
Marketable Yes
Sellable Yes
Faction required
Frost Vexus, Rank 10
Rank SS
Category
Power Caster
Description
Frost knights serve,and fighting for justice in the cold nights, the very cold ones.
Mana regeneration methods
They gain mana by inhaling the cold air, feeding on winter animals.
Stats description
The stats of Frost knights are modified here, to simplify the duel to you, and to be good on everything.
Basic attack for Frost knights, taught easily, learned by everyone.
Information
Damage Base 300
Mana Cost 0
Distance Far
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 30x
Mana Increase 10%
Buffs your attacks by 50%, Crit by 30%, Dot Boost
Information
Damage Base -150
Mana Cost 250
Distance Far
Affects Self
Type Physical/Magical
Cooldown 4 seconds
Hit Targets 3x
Mana Increase 10%
Auras
Affects Enemy
Maximum Stack 1x
Duration 4 seconds
Effects:
SelfCritical +30
SelfAttack Power +50
Freezes all your enemies and Targets for 2 seconds and takes off their dodge completely
Information
Damage Base 250
Mana Cost 250
Distance Far
Affects Enemy
Type Physical/Magical
Cooldown 4 seconds
Hit Targets 5x
Mana Increase 10%
Auras
Prevents the affected avatar from moving or performing actions by applying a freeze effect. This aura typically immobilizes the target, disabling movement and possibly other interactions until the effect expires or is removed.
Affects Enemy
Maximum Stack 1x
Duration 4 seconds
Effects:
EnemyEvasion -100
Lowering your opponents hit and haste by 65% and 30% respectively, takes out your opponents most vulnerable aspect of their class.
Information
Damage Base 350
Mana Cost 400
Distance Far
Affects Enemy
Type Physical/Magical
Cooldown 5 seconds
Hit Targets 3x
Mana Increase 10%
Auras
Affects Enemy
Maximum Stack 1x
Duration 4 seconds
Effects:
EnemyHit -65
EnemyHit -30
EnemyDamage Over Time Resistance -10
Increase Damage by 20% and Haste by 15%
Auras
Effects:
SelfHaste +15
SelfDamage Over Time Boost +1
SelfCritical +10
Increase dodge by 20%.
Auras
Effects:
SelfEvasion +20
Strikes with massive damage and spawns damage over time on the target for 7 seconds.
Deals critical damage by generating skill damage, applying a damage multiplier based on the caster’s stat get$scm(), and sets the damage type to critical. Additionally, it restores 10% of the caster’s mana.
Information
Damage Base 400
Mana Cost 500
Distance Far
Affects Enemy
Type Physical/Magical
Cooldown 9 seconds
Hit Targets 1x
Mana Increase 10%
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.