Through arduous battling and a perilous journey, you defeated the Collector and vindicated They Might Be Giants!
Information
Icon
Type Class
Rarity Unknown
Enhancement Basic +1
Requirement
Level 1
Stack 1x
Quantity 1x
Shop Cost 0 D
Game Quantity +100x
Temporary No
VIP Only No
Marketable Yes
Sellable Yes
Rank ?
Category
Dodge Melee
Description
Black Knights are quintessential melee fighters. Simple, direct, and effective, they are masters of armed combat, and quite durable.
Mana regeneration methods
Black Knight gain mana when they:,-Strike an enemy in combat (more effective on crits),-Are struck by an enemy in combat
Stats description
Black Knights favors Intellect
The ultimate combination of skills of ninjas and protosartorias, they attack fiercely without doubts.
Information
Damage Base 4.5
Mana Cost 0
Distance Near
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 1x
Taught well by the ninjas, attacks as twice as they usually do, enemies are surprised by this attack. Attack Damage increased by 25%.
Information
Damage Base 20.25
Mana Cost 90
Distance Far
Affects Enemy
Type Physical
Cooldown 2 seconds
Hit Targets 1x
Auras
Affects Enemy
Maximum Stack 1x
Duration 5 seconds
Effects:
EnemyHaste -40
EnemyEvasion -40
EnemyCritical -40
EnemyDamage Boost -40
Forges the spirit and increases your Haste to its highest acuracy for 3 Seconds!
Information
Damage Base -75
Mana Cost 150
Distance Near
Affects Self
Type Physical/Magical
Cooldown 3 seconds
Hit Targets 1x
Auras
Affects Self
Maximum Stack 1x
Duration 2 seconds
Effects:
SelfHit +80
Disarms the Enemy, transferring most incoming damage to their MP instead of HP and reducing outgoing damage for 20 seconds.
Information
Damage Base 20.2
Mana Cost 170
Distance Near
Affects Enemy
Type Physical
Cooldown 7 seconds
Hit Targets 1x
Auras
Affects Enemy
Maximum Stack 1x
Duration 5 seconds
Effects:
EnemyHaste -40
EnemyEvasion -40
EnemyCritical -40
EnemyDamage Boost -40
Damage increased by 10%
Auras
Increases haste by 20%
Auras
Effects:
SelfHaste +20
Disarms yourself, transferring most incoming damage to their HP instead of MP and reducing outgoing damage for 10 seconds, blocks all of the normal attacks..
Information
Damage Base -100
Mana Cost 800
Distance Near
Affects Self
Type Magical
Cooldown 24 seconds
Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.