Assassin's are quick and dangerous, capable of engaging mutliple enemies at melee.
Mana regeneration methods
Assassin's gain mana when they:,-Strike an enemy in combat (more effective on crits),-Are struck by an enemy in combat
Stats description
Assassin favor Dexterity and Intellect
A rapid attack studied only by a reclusive few.
Information
Damage Base 1
Mana Cost 0
Distance Near
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 1x
Instantly attack twice, dealing extra damage.
Information
Damage Base 2.75
Mana Cost 75
Distance Near
Affects Enemy
Type Physical
Cooldown 1 second
Hit Targets 1x
Deals physical and magical damage, and blinds enemy for 4 seconds.
Information
Damage Base 3
Mana Cost 25
Distance Near
Affects Enemy
Type Physical
Cooldown 7 seconds
Hit Targets 1x
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
Affects Enemy
Maximum Stack 1x
Duration 3 seconds
Deals light weapon damage plus magical damage, applies heavy DOT on target for 7 seconds.
Information
Damage Base 2
Mana Cost 80
Distance Near
Affects Enemy
Type Physical
Cooldown 5 seconds
Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.