A Wizard is a powerful magical warrior using skills. Best for solo battles.
Mana regeneration methods
Wizards gain mana from all hits landed in combat, and especially on crits. The amount depends on damage relative to *their own* HP total.
Stats description
Wizards are the quintessential magic user. They attack from a distance.
A basic attack, taught to all adventurers.
Information
Damage Base 5.63
Mana Cost 0
Distance Near
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 1x
Launches a freezing shard at your enemy, dealing moderate damage. Freezes target that increases your damage by 100% for 10 seconds.
Information
Damage Base 10
Mana Cost 300
Distance Far
Affects Enemy
Type Magical
Cooldown 7 seconds
Hit Targets 1x
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
Affects Enemy
Maximum Stack 1x
Duration 3 seconds
Hurls flame at your opponent, dealing moderate damage on impact, and dealing that same amount again over 10 seconds.
Information
Damage Base 15.63
Mana Cost 200
Distance Far
Affects Enemy
Type Magical
Cooldown 5 seconds
Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Enemy
Maximum Stack 1x
Duration 9 seconds
Causes energies within opponent to become unstable and burst forth, causing moderate damage to your target and light damage to surrounding targets.
Information
Damage Base 15
Mana Cost 400
Distance Far
Affects Enemy
Type Magical
Cooldown 9 seconds
Hit Targets 2x
Dodge chance increased by 15%
Critical strike chance increased by 15%
Shields the caster, reducing incoming damage by 25% while increasing damage output by 25% for 15 seconds.