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Hunter

Unknown
Hunter male
Hunter female

Hunters are the realistic Farmers in Hidden Project.

Information
  • Icon iibook2
  • Type Class
  • Rarity Unknown
  • Enhancement Basic +1
  • Requirement
  • Level 1
  • Stack 1x
  • Quantity 1x
  • Shop Cost 1,000 D
  • Game Quantity +100x
  • Temporary No
  • VIP Only No
  • Marketable Yes
  • Sellable Yes

Rank ?

Category

Defensive Caster

Description

Hunters are the protectors of Faroff, They go Hunt and kill all Monsters invading Faroff.

Mana regeneration methods

Hunters regain mana through two of their abilities:\r","-When \"Back Stab\" is cast on a friendly target, any damage taken by that target returns mana to the Healer\r","-When \"Wrath\" is cast on a hostile target, any strike that lands on this target returns mana to the Healer

Stats description

Hunters are passionately devoted to improving the condition of the world around them. They are perh

A basic auto attack, taught to all Hunters only. Applies Hunter's Slash, which will keep the target under a small, but yet constant, Damage over Time effect.

Information
  • Damage Base 1
  • Mana Cost 0
  • Distance Near
  • Affects Enemy
  • Type Auto
  • Cooldown 1 second
  • Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 3 seconds

Attacks your target with a moderate speed attack, one that is taught to Hunters only. Easily spammable ability which will keep the target unter Hunter's Bane - Damage over Time effect further.

Information
  • Damage Base 2.5
  • Mana Cost 25
  • Distance Near
  • Affects Enemy
  • Type Physical
  • Cooldown 2 seconds
  • Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 3 seconds

A moderate damage over time effect - attack, one which will lower your target's damage and chance to hit by 35% for 6 seconds.

Information
  • Damage Base 2.25
  • Mana Cost 30
  • Distance Near
  • Affects Enemy
  • Type Physical
  • Cooldown 3 seconds
  • Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 5 seconds
  • Effects:
    • Enemy Hit -35
    • Enemy Evasion -35
    • Enemy Critical -35
    • Enemy Haste -35

Stabs your target, stunning it for a second while dealing heavy damage.

Information
  • Damage Base 4.2
  • Mana Cost 30
  • Distance Near
  • Affects Enemy
  • Type Physical
  • Cooldown 4 seconds
  • Hit Targets 1x
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 1 second

Increases your haste by 25%, allowing you to attack your enemies faster.

Auras
    Effects:
    • Self Haste +25

Increases your dodge by 25%, allowing you to evade more enemy attacks.

Auras
    Effects:
    • Self Evasion +25

Dances through the shadows, increasing your damage, haste and dodge by 40%. Lasts for 5 seconds.

Information
  • Damage Base -2.5
  • Mana Cost 50
  • Distance Near
  • Affects Self
  • Type Physical/Magical
  • Cooldown 11 seconds
  • Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
  • Affects Self
  • Maximum Stack 1x
  • Duration 4 seconds
  • Effects:
    • Self Evasion +25
    • Self Haste +25
    • Self Hit +25

Get It From

Action Item
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iic2
Trainee Shop
No Location/Rare/Not Found

Required

Necessary for

Action Quest
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iidesign
The Items of Purification 1x
No Location/Rare/Not Found

Inventory