Hunters are the realistic Farmers in Hidden Project.
Information
Icon
Type Class
Rarity Unknown
Enhancement Basic +1
Requirement
Level 1
Stack 1x
Quantity 1x
Shop Cost 1,000 D
Game Quantity +100x
Temporary No
VIP Only No
Marketable Yes
Sellable Yes
Rank ?
Category
Defensive Caster
Description
Hunters are the protectors of Faroff, They go Hunt and kill all Monsters invading Faroff.
Mana regeneration methods
Hunters regain mana through two of their abilities:\r","-When \"Back Stab\" is cast on a friendly target, any damage taken by that target returns mana to the Healer\r","-When \"Wrath\" is cast on a hostile target, any strike that lands on this target returns mana to the Healer
Stats description
Hunters are passionately devoted to improving the condition of the world around them. They are perh
A basic auto attack, taught to all Hunters only. Applies Hunter's Slash, which will keep the target under a small, but yet constant, Damage over Time effect.
Information
Damage Base 1
Mana Cost 0
Distance Near
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Enemy
Maximum Stack 1x
Duration 3 seconds
Attacks your target with a moderate speed attack, one that is taught to Hunters only. Easily spammable ability which will keep the target unter Hunter's Bane - Damage over Time effect further.
Information
Damage Base 2.5
Mana Cost 25
Distance Near
Affects Enemy
Type Physical
Cooldown 2 seconds
Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Enemy
Maximum Stack 1x
Duration 3 seconds
A moderate damage over time effect - attack, one which will lower your target's damage and chance to hit by 35% for 6 seconds.
Information
Damage Base 2.25
Mana Cost 30
Distance Near
Affects Enemy
Type Physical
Cooldown 3 seconds
Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Enemy
Maximum Stack 1x
Duration 5 seconds
Effects:
EnemyHit -35
EnemyEvasion -35
EnemyCritical -35
EnemyHaste -35
Stabs your target, stunning it for a second while dealing heavy damage.
Information
Damage Base 4.2
Mana Cost 30
Distance Near
Affects Enemy
Type Physical
Cooldown 4 seconds
Hit Targets 1x
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
Affects Enemy
Maximum Stack 1x
Duration 1 second
Increases your haste by 25%, allowing you to attack your enemies faster.
Auras
Effects:
SelfHaste +25
Increases your dodge by 25%, allowing you to evade more enemy attacks.
Auras
Effects:
SelfEvasion +25
Dances through the shadows, increasing your damage, haste and dodge by 40%. Lasts for 5 seconds.
Information
Damage Base -2.5
Mana Cost 50
Distance Near
Affects Self
Type Physical/Magical
Cooldown 11 seconds
Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.