A Fiery Ninja was born to defeat those mystic users.
Information
Icon
Type Class
Rarity Unknown
Enhancement Basic +1
Requirement
Level 1
Stack 1x
Quantity 1x
Shop Cost 5,000,000 D
Game Quantity +100x
Temporary No
VIP Only Yes
Marketable Yes
Sellable Yes
Rank ?
Category
Power Melee
Description
Fiery Ninja are born to master their Ninja skills with a Fire Element on it.
Mana regeneration methods
Fiery Ninja gain mana when they:\r","-Passive Skill activates.
Stats description
Favors Luck, Intellect.
The ultimate combination of skills of ninjas and protosartorias, they attack fiercely without doubts.
Information
Damage Base 1
Mana Cost 0
Distance Near
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 1x
Hurls flame at your opponent, dealing moderate damage on impact, and dealing that same amount again over 8 seconds.
Information
Damage Base 7.5
Mana Cost 50
Distance Near
Affects Enemy
Type Magical
Cooldown 7 seconds
Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Enemy
Maximum Stack 1x
Duration 7 seconds
Cast a Shield that decreases Every damage by 4%.
Information
Damage Base -31
Mana Cost 75
Distance Near
Affects Allies
Type Magical
Cooldown 11 seconds
Hit Targets 1x
Auras
Affects Allies
Maximum Stack 1x
Duration 3 seconds
Summons 3 Fire Ball at the same Time.
Information
Damage Base 10
Mana Cost 100
Distance Far
Affects Enemy
Type Magical
Cooldown 5 seconds
Hit Targets 3x
Dodge chance increased by 30%
Critical strike chance increased by 30%
Cast a Huge Fire Ball and Deals a Higher amount of Damage with a DoT of 8 seconds.
Information
Damage Base 12.5
Mana Cost 75
Distance Far
Affects Enemy
Type Magical
Cooldown 9 seconds
Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.