Ninjas are masters of stealth and the deadly arts!
Information
Icon
Type Class
Rarity Unknown
Enhancement Basic +1
Requirement
Level 1
Stack 1x
Quantity 1x
Shop Cost 5,000,000 D
Game Quantity +100x
Temporary No
VIP Only No
Marketable Yes
Sellable Yes
Rank ?
Category
Dodge Melee
Description
Ninjas operate in silence secrecy. They are capable fighters, but prefer to attack quickly and decisively, eliminating the threat of resistance.
Mana regeneration methods
Ninjas gain mana when they:,-Land the first strike in combat,-Strike an enemy in combat (more effective on crits),-Cast "Shadowburn" on a target without "Shadowblade"
Stats description
Ninjas operate in silence secrecy. They are capable fighters, but prefer to attack quickly and decis
A rapid attack studied only by a reclusive few.
Information
Damage Base 2
Mana Cost 0
Distance Near
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 1x
Instantly attack twice, dealing extra damage.
Information
Damage Base 1.75
Mana Cost 15
Distance Near
Affects Enemy
Type Physical
Cooldown 2 seconds
Hit Targets 1x
Deals physical and magical damage, and blinds enemy for 2 seconds.
Information
Damage Base 2
Mana Cost 25
Distance Near
Affects Enemy
Type Physical
Cooldown 6 seconds
Hit Targets 1x
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
Affects Enemy
Maximum Stack 1x
Duration 1 second
Deals light weapon damage plus magical damage, applies moderate DOT on target for 5 seconds.
Information
Damage Base 1
Mana Cost 20
Distance Near
Affects Enemy
Type Physical
Cooldown 4 seconds
Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.