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MageKnight

Legendary Item
MageKnight male
MageKnight female

MageKnights are wizard protectors of the lore. They use their magic and knight skills to defend the land.

Information
  • Icon iibook2
  • Type Class
  • Rarity Legendary Item
  • Enhancement Basic +1
  • Requirement
  • Level 1
  • Stack 1x
  • Quantity 1x
  • Shop Cost 0 D
  • Game Quantity +100x
  • Temporary No
  • VIP Only No
  • Marketable Yes
  • Sellable Yes

Rank ?

Category

Tank Melee

Description

MageKnight are quintessential range/melee fighters. Simple, direct, and effective, they are masters of armed and magic combat, and quite durable.

Mana regeneration methods

MageKnight gain mana when they:,-Strike an enemy in combat (more effective on crits),-Are struck by an enemy in combat

Stats description

The ultimate combination of skills of Mage and Knight, they attack fiercely without doubts, it sometimes attacks using its energy causing electric to flow without using a mana.

Information
  • Damage Base 4.5
  • Mana Cost 0
  • Distance Near
  • Affects Enemy
  • Type Auto
  • Cooldown 1 second
  • Hit Targets 1x

Your character goes berserk, dealing a High amount of damage.

Information
  • Damage Base 20.5
  • Mana Cost 250
  • Distance Near
  • Affects Enemy
  • Type Physical
  • Cooldown 3 seconds
  • Hit Targets 1x
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 1 second

The way of the Magicians, casts a fire that makes your attacks fiercer with a critical chance that is feared by others. (Hits 2 enemies)

Information
  • Damage Base 20.67
  • Mana Cost 500
  • Distance Far
  • Affects Enemy
  • Type Magical
  • Cooldown 4 seconds
  • Hit Targets 2x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 4 seconds

Each Knight was taught to teach themselves healing and renerating by the use of their souls.

Information
  • Damage Base -225
  • Mana Cost 200
  • Distance Near
  • Affects Self
  • Type Physical
  • Cooldown 6 seconds
  • Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
  • Affects Self
  • Maximum Stack 1x
  • Duration 4 seconds

Damage increased by 50%.

Auras

Defense and Dodge increased by 25% each.

Auras
    Effects:
    • Enemy Evasion +25

Freezes your enemy using your ice shard, dealing a moderate damage.

Information
  • Damage Base 21
  • Mana Cost 700
  • Distance Near
  • Affects Enemy
  • Type Magical
  • Cooldown 8 seconds
  • Hit Targets 1x
Auras
Prevents the affected avatar from moving or performing actions by applying a freeze effect. This aura typically immobilizes the target, disabling movement and possibly other interactions until the effect expires or is removed.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 1 second

Get It From

Action Item
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iic2
MageKnight Merge Shop
No Location/Rare/Not Found

Required

Action Item
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Necessary for

Inventory