MageKnights are wizard protectors of the lore. They use their magic and knight skills to defend the land.
Information
Icon
Type Class
Rarity Legendary Item
Enhancement Basic +1
Requirement
Level 1
Stack 1x
Quantity 1x
Shop Cost 0 D
Game Quantity +100x
Temporary No
VIP Only No
Marketable Yes
Sellable Yes
Rank ?
Category
Tank Melee
Description
MageKnight are quintessential range/melee fighters. Simple, direct, and effective, they are masters of armed and magic combat, and quite durable.
Mana regeneration methods
MageKnight gain mana when they:,-Strike an enemy in combat (more effective on crits),-Are struck by an enemy in combat
Stats description
The ultimate combination of skills of Mage and Knight, they attack fiercely without doubts, it sometimes attacks using its energy causing electric to flow without using a mana.
Information
Damage Base 4.5
Mana Cost 0
Distance Near
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 1x
Your character goes berserk, dealing a High amount of damage.
Information
Damage Base 20.5
Mana Cost 250
Distance Near
Affects Enemy
Type Physical
Cooldown 3 seconds
Hit Targets 1x
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
Affects Enemy
Maximum Stack 1x
Duration 1 second
The way of the Magicians, casts a fire that makes your attacks fiercer with a critical chance that is feared by others. (Hits 2 enemies)
Information
Damage Base 20.67
Mana Cost 500
Distance Far
Affects Enemy
Type Magical
Cooldown 4 seconds
Hit Targets 2x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Enemy
Maximum Stack 1x
Duration 4 seconds
Each Knight was taught to teach themselves healing and renerating by the use of their souls.
Information
Damage Base -225
Mana Cost 200
Distance Near
Affects Self
Type Physical
Cooldown 6 seconds
Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Self
Maximum Stack 1x
Duration 4 seconds
Damage increased by 50%.
Auras
Defense and Dodge increased by 25% each.
Auras
Effects:
EnemyEvasion +25
Freezes your enemy using your ice shard, dealing a moderate damage.
Information
Damage Base 21
Mana Cost 700
Distance Near
Affects Enemy
Type Magical
Cooldown 8 seconds
Hit Targets 1x
Auras
Prevents the affected avatar from moving or performing actions by applying a freeze effect. This aura typically immobilizes the target, disabling movement and possibly other interactions until the effect expires or is removed.