The Dragon Warrior were always known as Dragon Slayers so they became one with pyre giving them shocking horrors and thus the name dragon, Dragon Hunters.
Mana regeneration methods
Dragon Warrior gain mana when they:,-Had a Critical Strike on Auto Attack,-Are Stunned.
Stats description
Dragon Knight are good with the Brave Enhancements.
The ultimate combination of skills of ninjas and protosartorias, they attack fiercely without doubts.
Information
Damage Base 3
Mana Cost 0
Distance Near
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 1x
Decreases your Targets Haste to 4.5% in 60 seconds, Burn DoT may Occur in a Small amount of Damage.
Information
Damage Base 10
Mana Cost 120
Distance Near
Affects Enemy
Type Physical
Cooldown 2 seconds
Hit Targets 1x
Auras
Affects Enemy
Maximum Stack 1x
Duration 59 seconds
Effects:
EnemyHaste +450
Heals yourself with a DoT Heal effect for 5 seconds.
Information
Damage Base -65
Mana Cost 130
Distance Near
Affects Self
Type Physical
Cooldown 4 seconds
Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Self
Maximum Stack 1x
Duration 4 seconds
Shields yourself using your fire powers, increases haste by 50% for 5 seconds.
Information
Damage Base 0
Mana Cost 125
Distance Near
Affects Enemy
Type Magical
Cooldown 8 seconds
Hit Targets 1x
Auras
Affects Enemy
Maximum Stack 1x
Duration 4 seconds
Effects:
EnemyHaste +5000
Increases Damage on Dragons for 4%.
Decreases Burn Effects DoT for 2%.
Launches a Fire Ball hitting 3 enemies with a 10 seconds of Burn.
Information
Damage Base 15
Mana Cost 220
Distance Far
Affects Enemy
Type Physical/Magical
Cooldown 29 seconds
Hit Targets 3x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.