You've gained the Legacy Champion Class by maxing out the Legacy Reputation!
Information
Icon
Type Class
Rarity Unknown
Enhancement Basic +1
Requirement
Level 1
Stack 1x
Quantity 1x
Shop Cost 5,000,000 D
Game Quantity +100x
Temporary No
VIP Only No
Marketable Yes
Sellable Yes
Faction required
Legacy, Rank 10
Rank ?
Category
Power Melee
Description
Legacy Champions knows what to do. They knows how to battle. You do not regret being one, not at all!
Mana regeneration methods
Legacy Champions gains mana, when they:
* Deals damage in combat. (Higher damage - more mana!)
Stats description
Legacy Champions are known casters of Valoth's legacy. Their corrupted magic can do much in combat!
Basic attack, taught to all adventurers.
Information
Damage Base 4.5
Mana Cost 0
Distance Near
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 1x
A skil, learned from Adam himself. Deals moderate damage, and stones your opponent for 4 seconds!
Information
Damage Base 15.07
Mana Cost 85
Distance Far
Affects Enemy
Type Physical
Cooldown 8 seconds
Hit Targets 1x
Auras
An aura that typically represents petrification or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being turned to stone or frozen in place.
Affects Enemy
Maximum Stack 1x
Duration 3 seconds
A power attack, taught to all Legacy Champions. Will reduce the dodge rate and haste from the opponent by 25%.
Information
Damage Base 16.27
Mana Cost 100
Distance Far
Affects Enemy
Type Physical
Cooldown 8 seconds
Hit Targets 1x
Auras
Affects Enemy
Maximum Stack 1x
Duration 5 seconds
Effects:
EnemyEvasion -25
EnemyHaste -25
An attack, doing moderate damage to your opponent, meanwhile also giving it a 10 second debuff, at cost of your mana. The debuff includes a 25% reduce to critical chances, chances to hit, haste and dodge.
Information
Damage Base 8
Mana Cost 110
Distance Far
Affects Enemy
Type Physical
Cooldown 10 seconds
Hit Targets 1x
Auras
Affects Enemy
Maximum Stack 1x
Duration 9 seconds
Effects:
EnemyEvasion -25
EnemyHit -25
EnemyHaste -25
EnemyCritical -25
Your damage has been increased by 10%
Auras
Your chance to hit has been increased by 25%.
Auras
Effects:
EnemyHit +25
Deals heavy damage to your opponent, applying Demise, which gives your enemy a 5 second Damage over Time. Also reduces the chance to hit by 50%.
Information
Damage Base 16.48
Mana Cost 125
Distance Far
Affects Enemy
Type Physical
Cooldown 11 seconds
Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.