Did you think it is over, just because I've been defeated? It's not over. The game has just begun!
Information
Icon
Type Class
Rarity Collector's Rare
Enhancement Basic +1
Requirement
Level 1
Stack 1x
Quantity 1x
Shop Cost 150,000,000 D
Game Quantity +100x
Temporary No
VIP Only No
Marketable Yes
Sellable Yes
Faction required
Demonic, Rank 10
Rank ?
Category
Dodge Melee
Description
Did you think it is over, just because I've been defeated? It's not over. The game has just begun!
Mana regeneration methods
Demonic Dark Lords gains mana when they;-Hits an enemy in combat, or are struck by them.
Stats description
Did you think it is over, just because I've been defeated? It's not over. The game has just begun!
Basic attack, taught to all adventurers.
Information
Damage Base 3.38
Mana Cost 0
Distance Far
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 1x
Auras
Affects Enemy
Maximum Stack 1x
Duration 5 seconds
Attacks your enemy for a moderate amount of damage, applying Demonic Punishment. During the effect, the target is stunned for 3 seconds.
Information
Damage Base 30.78
Mana Cost 314
Distance Far
Affects Enemy
Type Physical/Magical
Cooldown 5 seconds
Hit Targets 1x
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
Affects Enemy
Maximum Stack 1x
Duration 2 seconds
Leech some of your life out of your opponent, applying Demonic Leech for 8 seconds - during this effect, the target's defenses and damage done are slightly reduced, while the enemy takes a minor DoT for the while as well.
Information
Damage Base 30.88
Mana Cost 339
Distance Far
Affects Enemy
Type Physical/Magical
Cooldown 9 seconds
Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Enemy
Maximum Stack 1x
Duration 7 seconds
Regenerates some of your health back to you, while increasing all the damage you do, and your haste, by 50%. This effect will last for 10 seconds.
Information
Damage Base -375
Mana Cost 341
Distance Far
Affects Self
Type Physical/Magical
Cooldown 11 seconds
Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Self
Maximum Stack 1x
Duration 9 seconds
Effects:
SelfHaste +20
Defense is slightly increased.
Auras
Effects:
SelfEvasion +15
Dodge and Damage are greatly increased.
Auras
Effects:
SelfHaste +10
Unleash a ultimate attack upon your opponents, right from Lucifer's Abyss. Whoever you hit this skill, will be losing their chances to crit and dodge for 7 seconds. Also will decrease the haste and hit chance of the targets as well.
Information
Damage Base 30.8
Mana Cost 372
Distance Far
Affects Enemy
Type Physical/Magical
Cooldown 7 seconds
Hit Targets 99x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.