The Collector is a powerful warrior sharing the melee powers unlike any other, mixing them with the deadly magics of Lore.
Mana regeneration methods
Collectors gain mana when they:,-Strike an enemy in combat (more effective on crits),-Are struck by an enemy while in combat
Stats description
Collectors favors Strength, Intellect, and Endurance
Basic attack, taught to all adventurers.
Information
Damage Base 4.13
Mana Cost 0
Distance Far
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 1x
Unleash a power of the Graveyards upon your opponent. Applies "Graveyard Wrath" upon the target, and leaves it under a Damage over Time - effect for the duration, as well.
Information
Damage Base 20.65
Mana Cost 162
Distance Far
Affects Enemy
Type Magical
Cooldown 7 seconds
Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Enemy
Maximum Stack 1x
Duration 5 seconds
Heals yourself for a moderate amount of health, applying "Might of the Valar" effect, which will increase your damage, defense, and dodge for 6 seconds.
Information
Damage Base -120
Mana Cost 188
Distance Far
Affects Self
Type Magical
Cooldown 8 seconds
Hit Targets 1x
Auras
Affects Self
Maximum Stack 1x
Duration 5 seconds
Effects:
SelfEvasion +25
The Collector needs to seriously teach you better tactics of combat. Applies "Collector's Aura" upon yourself, which ensures that all of the hits for the next 10 seconds will not be missed. Also you'll receive a Heal over Time for the duration with a slight increase in critical chance.
Information
Damage Base -140
Mana Cost 173
Distance Far
Affects Self
Type Magical
Cooldown 6 seconds
Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Self
Maximum Stack 1x
Duration 9 seconds
Effects:
SelfHit +55
SelfCritical +25
Damaging abilities are slightly buffed.
Auras
Sometimes, you feel like you would be able to shatter worlds. A chance to dodge increased.
Auras
Effects:
SelfEvasion +15
Deals massive damage upon your target, applying "Collector's Ending", a 2 second effect that keeps your opponent stunned.
Information
Damage Base 20.54
Mana Cost 214
Distance Far
Affects Enemy
Type Magical
Cooldown 5 seconds
Hit Targets 1x
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.