You're a powerful Supreme Light Lord, with some superior powers of the Light.
Mana regeneration methods
Supreme Light Lords Lords gains mana, when they:
*Strikes a enemy in combat
*Are struck by a enemy in combat
Stats description
You're a powerful Supreme Light Lord, with some superior powers of the Light.
A powerful Auto Attack, taught to all Supreme Light Lords only. Has a special effect with it - which causes a eternal Damage over Time upon your enemies.
Information
Damage Base 4.5
Mana Cost 0
Distance Far
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 1x
You decided to unleash a blast of powerful souls upon your opponents, dealing moderate damage upon them. Stuns your opponent for 2 seconds.
Information
Damage Base 12.81
Mana Cost 75
Distance Far
Affects Enemy
Type Physical
Cooldown 3 seconds
Hit Targets 3x
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
Affects Enemy
Maximum Stack 1x
Duration 1 second
The powers of Supreme ones are filling the fight, which causes your enemy to fall upon a Damage over Time - effect for a short period of time.
Information
Damage Base 12.9
Mana Cost 105
Distance Far
Affects Enemy
Type Physical
Cooldown 10 seconds
Hit Targets 4x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Enemy
Maximum Stack 1x
Duration 7 seconds
Heals yourself with a small amount of health, increasing the defense for yourself by 50% for a couple of seconds.
Information
Damage Base -300
Mana Cost 95
Distance Far
Affects Allies
Type Physical
Cooldown 8 seconds
Hit Targets 9x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Allies
Maximum Stack 1x
Duration 7 seconds
Effects:
AlliesDamage Boost +999999
AlliesEvasion +999999
Damage Increased by 25%.
Auras
Defense Increased by 25%.
Auras
The End has come. Your enemies starts to take more damage, after this skill is used, meaning that you, and your allies are slightly stronger for a small period of time.