ArchFiends conquers the shadows of Nulgath. Serve the Nation, destroy the Legion!
Mana regeneration methods
ArchFiends gain mana when they:,-Strike an enemy in combat (more effective on crits),-Are struck by an enemy in combat
Stats description
ArchFiends conquers the shadows of Nulgath. Serve the Nation, destroy the Legion!
Basic attack, taught to all adventurers.
Information
Damage Base 6
Mana Cost 0
Distance Near
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 1x
Deals moderate damage upon your opponent, leaving him stunned for a second.
Information
Damage Base 23.75
Mana Cost 100
Distance Far
Affects Enemy
Type Physical
Cooldown 1 second
Hit Targets 1x
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
Affects Enemy
Maximum Stack 1x
Duration 1 second
Heals yourself while applying a Heal over Time, which lasts for 10 seconds. You will also have a 35% Defense Buff, thanks to the Nulgath's Shadow!
Information
Damage Base -156
Mana Cost 150
Distance Far
Affects Allies
Type Physical
Cooldown 14 seconds
Hit Targets 3x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Allies
Maximum Stack 1x
Duration 9 seconds
Deals massive damage, without having any specials altered to this skill.
Information
Damage Base 40.34
Mana Cost 750
Distance Far
Affects Enemy
Type Physical
Cooldown 8 seconds
Hit Targets 1x
Damage Increased by 10%.
Auras
Damage taken reduced by 25%.
Auras
You debuff your opponent greatly for 8 seconds, making him open for 50% more damage, while also dodge rates, critical rates, chance to hit, and haste, has been all reduced by 35% for the 8 seconds.
Information
Damage Base 35.55
Mana Cost 375
Distance Far
Affects Enemy
Type Magical
Cooldown 11 seconds
Hit Targets 3x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.