FireFall Guardians knows how to heat up in battle. Have you geared up well enough to be worthy FireFall Guardian?
Mana regeneration methods
FireFall Guardians gain mana from all hits landed in combat, especially on crits.
Stats description
FireFall Guardians prefers pure Strenght in combat.
Basic attack, taught to all adventurers.
Information
Damage Base 3.25
Mana Cost 0
Distance Near
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 1x
You lead a commanding strike upon your opponent, which will deal moderate damage while also increasing the damage taken by 20% for 6 seconds.
Information
Damage Base 9.54
Mana Cost 150
Distance Far
Affects Enemy
Type Physical
Cooldown 7 seconds
Hit Targets 1x
Auras
Affects Enemy
Maximum Stack 1x
Duration 5 seconds
You hurl a bolt of fire at your opponent. Deals moderate damage, applying a Damage over Time that will last for 6 seconds. Also, will reduce the opponent's chance to hit by 20%.
Information
Damage Base 10.26
Mana Cost 200
Distance Far
Affects Enemy
Type Physical
Cooldown 9 seconds
Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Enemy
Maximum Stack 1x
Duration 5 seconds
Effects:
EnemyHit -20
Deals heavy damage to your opponent, and also weakens him for 6 seconds. Will be also reducing the chance to dodge by 25% as well.
Information
Damage Base 10.1
Mana Cost 250
Distance Far
Affects Enemy
Type Physical
Cooldown 14 seconds
Hit Targets 1x
Auras
Affects Enemy
Maximum Stack 1x
Duration 5 seconds
Effects:
EnemyEvasion -25
Haste increased by 20%.
Auras
Effects:
EnemyHaste +20
Dodge increased by 20%.
Auras
Effects:
EnemyEvasion +20
Does no damage at all to your opponent, but applies a 6 second Heal over Time to yourself. Not bad deal at all right? You will also feel blessed, dodge rates increased by 20%.
Information
Damage Base -192
Mana Cost 225
Distance Far
Affects Self
Type Physical
Cooldown 21 seconds
Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.