A Dreadnought is an unstopable engine of warfare. Nothing can withstand the force present in the magically reenforced armor. Click on the hand or shoulder to activate rune shields that only you can see!
Information
Icon
Type Class
Rarity Epic
Enhancement Basic +1
Requirement
Level 1
Stack 1x
Quantity 1x
Shop Cost 0 D
Game Quantity +100x
Temporary No
VIP Only No
Marketable Yes
Sellable Yes
Faction required
Dreadstopia, Rank 10
Rank ?
Category
Power Caster
Description
A Dreadnought is an unstopable engine of warfare. Nothing can withstand the force present in the magically reenforced armor.
Mana regeneration methods
Dreadnoughts gain mana when they:,-Strike an enemy in combat (more effective on crits),-Are struck by an enemy in combat
Stats description
A Dreadnought is an unstopable engine of warfare. Nothing can withstand the force present in the magically reenforced armor.
Basic attack, taught to all Dreadnaughts.
Information
Damage Base 6
Mana Cost 0
Distance Near
Affects Enemy
Type Auto
Cooldown 2 seconds
Hit Targets 2x
Heals up to three people in your combat area, while increasing their damage done by 65% reducing the damage they'll be receiving by 45%, and increasing their haste by 15% for 9 seconds.
Information
Damage Base -400
Mana Cost 150
Distance Far
Affects Allies
Type Physical
Cooldown 11 seconds
Hit Targets 3x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Allies
Maximum Stack 1x
Duration 8 seconds
Effects:
AlliesHaste +15
Deals moderate damage up to two targets in combat, while increasing all damage they receives by 25% for 6 seconds, while leaving the enemy under a Damage over Time effect for the same duration as well.
Information
Damage Base 18.04
Mana Cost 125
Distance Far
Affects Enemy
Type Magical
Cooldown 7 seconds
Hit Targets 2x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Enemy
Maximum Stack 1x
Duration 5 seconds
Deals moderate damage in combat, while stunning enemy for 4 seconds. You feel that your enemy have been just cursed...
Information
Damage Base 20
Mana Cost 175
Distance Far
Affects Enemy
Type Physical
Cooldown 7 seconds
Hit Targets 1x
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
Affects Enemy
Maximum Stack 1x
Duration 3 seconds
Increases your damage done by 15% and decreases the damage you take by 25%.
Auras
Increases your chance to hit by 10% and your haste by 15%.
Auras
Effects:
EnemyHit +10
EnemyHaste +15
You feel the supreme aura surrounding yourself, which'll allow you to negate the chance of enemy to crit and decrease its chance to hit by 50% while dealing reasonable damage in combat area.
Information
Damage Base 17.21
Mana Cost 225
Distance Far
Affects Enemy
Type Magical
Cooldown 8 seconds
Hit Targets 1x
Auras
Affects Enemy
Maximum Stack 1x
Duration 7 seconds
Effects:
EnemyCritical -100
EnemyHit -50
Your damage, haste, chance to dodge and chance to critically strike has been increased by 25% for maxing out this Class.