The Witchers are the Halloween Conquerers, and chaos bringers.
Mana regeneration methods
Witchers's mana comes from the cries, and fear of the humans, it generates a chaotic power to them.
Stats description
They're the evil of our world.
The ultimate combination of skills of Witches, and Witch hunters, they attack fiercely without doubts.
Information
Damage Base 4.31
Mana Cost 0
Distance Near
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 1x
Slaining Witches is fun, but on night it's amazing.Increases your damage dealth by 50%, dealing moderate damage, hits up to 3 targets.
Information
Damage Base 15.26
Mana Cost 175
Distance Far
Affects Enemy
Type Physical
Cooldown 6 seconds
Hit Targets 3x
Auras
Affects Enemy
Maximum Stack 1x
Duration 3 seconds
The Seal of witches is one of the strongest seals in game, It's easy to apply,and very hard to remove, Stuns your target for 2 seconds,and regenerates some of your mana.
Information
Damage Base 1
Mana Cost -500
Distance Far
Affects Enemy
Type Magical
Cooldown 4 seconds
Hit Targets 1x
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
Affects Enemy
Maximum Stack 1x
Duration 1 second
Witchers can also heal themselves with the magic they've learned, the more they've learned the much they heal themselves with, dealing A moderate HoT overtime,also dodges all attacks by 20% for 8 seconds.
Information
Damage Base -396
Mana Cost 250
Distance Far
Affects Self
Type Physical
Cooldown 9 seconds
Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Self
Maximum Stack 1x
Duration 5 seconds
Effects:
SelfEvasion +20
Increase your damage, and dodge with 15%
Auras
Effects:
EnemyEvasion +15
Decreases the damage taken by 20%
Auras
This is the strongest power of Witchers, The Black magic, deals high damage, hits up to 2 targets.
Information
Damage Base 15.41
Mana Cost 500
Distance Far
Affects Enemy
Type Magical
Cooldown 5 seconds
Hit Targets 2x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.