You have fought well this far and you deserve rights to be a Santa Claus, at least for a while. This Class is a remade, returning Seasonal Rare from the past Christmas Events.
Information
Icon
Type Class
Rarity Unknown
Enhancement Basic Enhancement +1
Requirement
Level 1
Stack 1x
Quantity 1x
Shop Cost 0 D
Game Quantity +100x
Temporary No
VIP Only No
Marketable Yes
Sellable Yes
Rank ?
Category
Defensive Caster
Description
Santa Claus alter the flow of time to tremendous effect in battle
Mana regeneration methods
Santa Clause gain mana when they:,-Attacks the eneny in combat.
Stats description
Santa Claus are the quintessential advent masters.
A basic attack, taught to all adventurers.
Information
Damage Base 4.13
Mana Cost 0
Distance Near
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 1x
Delivers some gifts to your enemies, healing them slightly while increasing all damage done by 50% for 10 seconds.
Information
Damage Base -25.5
Mana Cost 50
Distance Far
Affects Self
Type Magical
Cooldown 11 seconds
Hit Targets 10x
Auras
Affects Self
Maximum Stack 1x
Duration 9 seconds
Enjoy the death of your enemies, while dealing high damage, without any specials attached.
Information
Damage Base 12.75
Mana Cost 35
Distance Near
Affects Enemy
Type Magical
Cooldown 9 seconds
Hit Targets 1x
Freezes your enemy for 4 seconds, dealing moderate damage.
Information
Damage Base 7.63
Mana Cost 45
Distance Near
Affects Enemy
Type Magical
Cooldown 7 seconds
Hit Targets 1x
Auras
Prevents the affected avatar from moving or performing actions by applying a freeze effect. This aura typically immobilizes the target, disabling movement and possibly other interactions until the effect expires or is removed.
Affects Enemy
Maximum Stack 1x
Duration 3 seconds
Haste increased by 15%.
Auras
Effects:
SelfHaste +15
Critical Chance increased by 15%.
Auras
Effects:
SelfCritical +15
Attacks the target for high damage dealing high DoT for 10 seconds, but at a cost of high mana and cooldown.
Information
Damage Base 15.58
Mana Cost 125
Distance Near
Affects Enemy
Type Magical
Cooldown 29 seconds
Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.