The end of Worlds at War arrived, and you have been granted with this Class as token of your brave victory/defeat during the war.
Mana regeneration methods
Evolved Light Lords gain mana when they:,-Strike an enemy in combat (more effective on crits),-Are struck by an enemy in combat
Stats description
The end of Worlds at War arrived, and you have been granted with this Class as token of your brave victory/defeat during the war.
Basic attack, taught to all Light Lords.
Information
Damage Base 7.31
Mana Cost 0
Distance Far
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 1x
Blinds your targets, applying a 12 second Damage over Time that will lower all the damage they deal by 25% for 12 seconds.
Information
Damage Base 18.23
Mana Cost 125
Distance Far
Affects Enemy
Type Magical
Cooldown 14 seconds
Hit Targets 3x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Enemy
Maximum Stack 1x
Duration 11 seconds
Buffs yourself and the targets around you, increasing the damage you do by 50% for 8 seconds.
Information
Damage Base -225
Mana Cost 155
Distance Far
Affects Allies
Type Magical
Cooldown 9 seconds
Hit Targets 10x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Allies
Maximum Stack 1x
Duration 7 seconds
Unleash a powerful attack, that will stun your targets for 2 seconds.
Information
Damage Base 18.45
Mana Cost 145
Distance Far
Affects Enemy
Type Magical
Cooldown 8 seconds
Hit Targets 3x
Auras
An aura that typically represents petrification or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being turned to stone or frozen in place.
Affects Enemy
Maximum Stack 1x
Duration 1 second
Damage Taken reduced by 15%.
Auras
Haste increased by 10%.
Auras
Effects:
SelfHaste +10
Curses your enemies with the power of Light, decreasing their chance to hit greatly while making them unable to critically strike. Lasts 7 seconds.