Just because you're a Necromancer doesn't mean you don't like color!
This Class is mainly for PvP combat.
Information
Icon
Type Class
Rarity Awesome
Enhancement Basic Enhancement +1
Requirement
Level 1
Stack 1x
Quantity 1x
Shop Cost 12,000 D
Game Quantity 90x
Temporary No
VIP Only No
Marketable Yes
Sellable Yes
Faction required
Madness, Rank 10
Rank ?
Category
Power Caster
Description
Just because you're a Necromancer doesn't mean you don't like color!
Mana regeneration methods
Necromancers gain mana when they:,-Strike an enemy in combat (more effective on crits),-Are struck by an enemy whilst in combat
Stats description
Just because you're a Necromancer doesn't mean you don't like color!
Basic attack, taught to all adventurers. Applies "Necrolock" which will keep your target dodge debuffed by 30% as long as you hit them.
Information
Damage Base 8.5
Mana Cost 0
Distance Far
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 1x
Auras
Affects Enemy
Maximum Stack 1x
Duration 3 seconds
Effects:
EnemyEvasion -30
Through the endless shadows, you corrupt your targets, stunning them for 3 seconds, while opening them for 30% more damage. Hits up to 10 targets with a extended range.
Information
Damage Base 39
Mana Cost 375
Distance Far
Affects Enemy
Type Magical
Cooldown 5 seconds
Hit Targets 10x
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
Affects Enemy
Maximum Stack 1x
Duration 2 seconds
While you fought bravely against others, you learned how to use their life force to increase yours. Heals you for a moderate amount of health, giving Necromancery, a 12 second Heal over Time effect that will also increase your damage by 50% and reduces your damage taken by 25%.
Information
Damage Base -300
Mana Cost 425
Distance Far
Affects Self
Type Magical
Cooldown 9 seconds
Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Self
Maximum Stack 1x
Duration 11 seconds
Every once and while you feel like wanting to lash out a mass amount of damage. Deals heavy damage up to 10 targets, with extended range available. Nerfs enemy's haste by 30% for 4 seconds
Information
Damage Base 38.1
Mana Cost 395
Distance Far
Affects Enemy
Type Magical
Cooldown 5 seconds
Hit Targets 10x
Auras
Affects Enemy
Maximum Stack 1x
Duration 3 seconds
Effects:
EnemyHaste -30
Reduces all the damage you take by 20%.
Auras
Increases all the damage done by 20%.
Auras
Deals reasonable and at the same time decreases your enemy's chance to crit by 75% for 3 seconds.