Mages are the quintessential magic user. They attack from a distance, able to cause great harm or restrict a target's actions.
Mana regeneration methods
Mages gain mana from all hits landed in combat, and especially on crits. The amount depends on damage relative to *their own* HP total.
Stats description
Mages are the quintessential magic user. They attack from a distance, able to cause great harm or re
A basic attack, taught to all adventurers.
Information
Damage Base 6.75
Mana Cost 0
Distance Near
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 1x
Launches a freezing shard at your enemy, stunning your target for a second. During the duration, the target will take 50% more damage.
Information
Damage Base 10.01
Mana Cost 200
Distance Near
Affects Enemy
Type Magical
Cooldown 6 seconds
Hit Targets 1x
Auras
Prevents the affected avatar from moving or performing actions by applying a freeze effect. This aura typically immobilizes the target, disabling movement and possibly other interactions until the effect expires or is removed.
Affects Enemy
Maximum Stack 1x
Duration 3 seconds
Burns your target, dealing massive damage on the hit, while applying Burnitation, which will give a 8 second Damage over Time to your enemy. This effect is able to be looped, but not stacked.
Information
Damage Base 10.04
Mana Cost 275
Distance Near
Affects Enemy
Type Magical
Cooldown 5 seconds
Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Enemy
Maximum Stack 1x
Duration 4 seconds
Causes energies within opponent to become unstable and burst forth, causing moderate damage to your target and surrounding targets. They will be also suffering from Ander's Loss, a small Damage over Time effect.
Information
Damage Base 10.26
Mana Cost 225
Distance Near
Affects Enemy
Type Magical
Cooldown 2 seconds
Hit Targets 3x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Enemy
Maximum Stack 1x
Duration 1 second
Damage increased by 15%.
Auras
Critical strike chance increased by 15%
Auras
Effects:
SelfCritical +15
Renews yourself, healing a little of your health back to you. Applies Magical Renewal, which will give a Heal over Time and 50% and 25% boost to Damage and Defense respectively. Lasts for 6 seconds.
Information
Damage Base -100.65
Mana Cost 210
Distance Near
Affects Self
Type Magical
Cooldown 9 seconds
Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.