Healers are servants of good who use their powers to aid the sick, weak, and injured. Their powerful healing magic is often the difference between a groups victory or doom.
Mana regeneration methods
Healers regain mana through two of their abilities:\r","-When \"Healing Word\" is cast on a friendly target, any damage taken by that target returns mana to the Healer\r","-When \"Energy Flow\" is cast on a hostile target, any strike that lands on this target returns mana to the Healer
Stats description
Acolytes are passionately devoted to improving the condition of the world around them. They are perh
A basic attack, taught to all adventurers.
Information
Damage Base 6.75
Mana Cost 0
Distance Near
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 1x
Heals up to four friendly targets for a moderate amount.
Information
Damage Base -240
Mana Cost 280
Distance Far
Affects Allies
Type Magical
Cooldown 5 seconds
Hit Targets 4x
Auras
Affects Allies
Maximum Stack 1x
Duration 4 seconds
Support your allies, increasing all the damage they has done and will do by 50%. Lasts for 10 seconds for the targets it is used on.
Information
Damage Base -80
Mana Cost 275
Distance Far
Affects Allies
Type Magical
Cooldown 14 seconds
Hit Targets 4x
Auras
Affects Allies
Maximum Stack 1x
Duration 9 seconds
Supports your allies, increasing their haste and chance to crit by 50%. Lasts for 10 seconds.
Information
Damage Base -80
Mana Cost 295
Distance Far
Affects Allies
Type Magical
Cooldown 14 seconds
Hit Targets 4x
Auras
Affects Allies
Maximum Stack 1x
Duration 9 seconds
Effects:
AlliesHaste +25
AlliesCritical +25
Dodge chance increased by 15%
Auras
Effects:
EnemyEvasion +15
EnemyCritical +15
Critical strike chance increased by 15%
Auras
Clears the minds of your allies, which will increase their chance to hit by 50% and dodge by 15%. Lasts 10 seconds.