Magus is a strong user of Magic, and Strength. With the combined arcane powers of wisdom and strength, you have risen at last.
Information
Icon
Type Class
Rarity Legendary Item
Enhancement Basic Enhancement +1
Requirement
Level 1
Stack 1x
Quantity 1x
Shop Cost 2,750,000 D
Game Quantity +100x
Temporary No
VIP Only No
Marketable Yes
Sellable Yes
Faction required
Crafting, Rank 10
Rank ?
Category
Dodge Melee
Description
Magus is a strong user of Magic, and Strength. With the combined arcane powers of wisdom and strength, you have risen at last.
Mana regeneration methods
Magus gain mana when they:,-Strike an enemy in combat (more effective on crits),-Are struck by an enemy in combat
Stats description
Magus is a strong user of Magic, and Strength. With the combined arcane powers of wisdom and strength, you have risen at last.
The mastermind behind Magus is it's Auto Attack. A fast strike with fair enough damage attached as bonus for the Class itself.
Information
Damage Base 5.25
Mana Cost 0
Distance Near
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 1x
Slashes at your target with magical and psychical mixed strike. Applies Magical Strike, a 6 second Damage over Time - effect, that will also lower the target's chance to hit by 25%.
Information
Damage Base 20
Mana Cost 125
Distance Near
Affects Enemy
Type Physical/Magical
Cooldown 6 seconds
Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Enemy
Maximum Stack 1x
Duration 5 seconds
Effects:
EnemyHit -25
Exterminate your targets, by lowering their haste, dodge and critical chance by 25%. This will last for 4 seconds.
Information
Damage Base 30.25
Mana Cost 150
Distance Far
Affects Enemy
Type Physical/Magical
Cooldown 5 seconds
Hit Targets 2x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Enemy
Maximum Stack 1x
Duration 3 seconds
Effects:
EnemyHaste -25
EnemyCritical -25
EnemyEvasion -25
Heals yourself, applying Protection at the same time, a 8 second Heal over Time which will also decrease all the damage you take by 50%.
Information
Damage Base -210
Mana Cost 175
Distance Near
Affects Self
Type Physical/Magical
Cooldown 11 seconds
Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Self
Maximum Stack 1x
Duration 7 seconds
Damage Increased by 15%, Haste by 15%.
Auras
Effects:
SelfHaste +15
Dodge increased by 15%.
Auras
Effects:
SelfEvasion +15
Deals massive damage upon your target in combat, stunning it for a second.
Information
Damage Base 51.49
Mana Cost 200
Distance Near
Affects Enemy
Type Physical/Magical
Cooldown 3 seconds
Hit Targets 1x
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.