The ancient power flows through you. Did you complete your training really, well enough, to carry the power of Fallen ones?
Mana regeneration methods
Ancient Death Lords gain mana when they:,-Strike an enemy in combat (more effective on crits),-Are struck by an enemy in combat
Stats description
The ancient power flows through you. Did you complete your training really, well enough, to carry the power of Fallen ones?
Basic attack, taught to Death Lords. Applies also Fallen, a constantly on-going Damage over Time effect.
Information
Damage Base 6.08
Mana Cost 0
Distance Far
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Enemy
Maximum Stack 1x
Duration 5 seconds
Decays your opponent, dealing moderate damage. Applies "Decay", stuns target for 3 seconds.
Information
Damage Base 20.2
Mana Cost 75
Distance Far
Affects Enemy
Type Physical/Magical
Cooldown 5 seconds
Hit Targets 1x
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
Affects Enemy
Maximum Stack 1x
Duration 2 seconds
Clashes with your target, dealing heavy damage. Applies Blinding Clash, that will remove the target's chance to crit for 6 seconds. Also weakens the target for 25% more damage.
Information
Damage Base 20.34
Mana Cost 100
Distance Far
Affects Enemy
Type Physical/Magical
Cooldown 9 seconds
Hit Targets 1x
Auras
Affects Enemy
Maximum Stack 1x
Duration 5 seconds
Effects:
EnemyCritical -999999
Decays your sight, sacrificing your hit rates for dodge. Increases damage done by 55% and dodge by 25% for 12 seconds.
Information
Damage Base -450
Mana Cost 125
Distance Far
Affects Self
Type Magical
Cooldown 14 seconds
Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Self
Maximum Stack 1x
Duration 11 seconds
Effects:
SelfEvasion +25
Damage done increased and damage taken reduced, both by 15%.
Auras
Haste increased both by 25%.
Auras
Effects:
SelfHaste +25
Attacks your target fast, with a deadly strike. Damage is based on the usage of the other skills of the class.