MechQuest Star Captains are quick and dangerous warriors, having been trained equally in melee, ranged, and Mecha combat during their residency at GEARS University. Their innate depth-perception allows them to barrage multiple enemies at a distance, landing that critical first shot.
Starlords are quick and dangerous, capable of engaging mutliple enemies at range
Mana regeneration methods
StarLords gain mana when they:,-Strike an enemy in combat (more effective on crits),-Dodge any attack (Restores HP as well).
Stats description
Starlord favor Dexterity and Strength
A rapid attack studied only by a reclusive few.
Information
Damage Base 2
Mana Cost 0
Distance Near
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 1x
A moderately powerful ranged attack. Applies Pulse Compression, recuding the target's haste, chance to hit, and critical chances by 50%. Lasts for 6 seconds.
Information
Damage Base 10.08
Mana Cost 136
Distance Far
Affects Enemy
Type Magical
Cooldown 2 seconds
Hit Targets 1x
Auras
Affects Enemy
Maximum Stack 1x
Duration 5 seconds
Effects:
EnemyHaste -50
EnemyCritical -50
EnemyHit -50
Shears the target, stunning for 2 seconds, dealing heavy damage upon impact at the same time.
Information
Damage Base 10.25
Mana Cost 182
Distance Far
Affects Enemy
Type Magical
Cooldown 3 seconds
Hit Targets 1x
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
Affects Enemy
Maximum Stack 1x
Duration 1 second
Emits a burst of energy that will hit up to 3 targets. Also applies Loose Energy, a moderate DoT, to each.
Information
Damage Base 10.24
Mana Cost 158
Distance Far
Affects Enemy
Type Magical
Cooldown 4 seconds
Hit Targets 3x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Enemy
Maximum Stack 1x
Duration 5 seconds
Dodge chance increased by 10%
Auras
Effects:
SelfEvasion +10
Defense increased by 10%.
Auras
Emits a burst of energy that will hit up to 3 targets. Also applies Energy Break.