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Evolved Star Captain

Unknown
Evolved Star Captain male
Evolved Star Captain female

MechQuest Star Captains are quick and dangerous warriors, having been trained equally in melee, ranged, and Mecha combat during their residency at GEARS University. Their innate depth-perception allows them to barrage multiple enemies at a distance, landing that critical first shot.

Information
  • Icon iibook2
  • Type Class
  • Rarity Unknown
  • Enhancement Basic Enhancement +1
  • Requirement
  • Level 12
  • Stack 1x
  • Quantity 1x
  • Shop Cost 100,000,000 D
  • Game Quantity +100x
  • Temporary No
  • VIP Only No
  • Marketable Yes
  • Sellable Yes
Class required

Rank ?

Category

Dodge Melee

Description

Starlords are quick and dangerous, capable of engaging mutliple enemies at range

Mana regeneration methods

StarLords gain mana when they:,-Strike an enemy in combat (more effective on crits),-Dodge any attack (Restores HP as well).

Stats description

Starlord favor Dexterity and Strength

A rapid attack studied only by a reclusive few.

Information
  • Damage Base 2
  • Mana Cost 0
  • Distance Near
  • Affects Enemy
  • Type Auto
  • Cooldown 1 second
  • Hit Targets 1x

A moderately powerful ranged attack. Applies Pulse Compression, recuding the target's haste, chance to hit, and critical chances by 50%. Lasts for 6 seconds.

Information
  • Damage Base 10.08
  • Mana Cost 136
  • Distance Far
  • Affects Enemy
  • Type Magical
  • Cooldown 2 seconds
  • Hit Targets 1x
Auras
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 5 seconds
  • Effects:
    • Enemy Haste -50
    • Enemy Critical -50
    • Enemy Hit -50

Shears the target, stunning for 2 seconds, dealing heavy damage upon impact at the same time.

Information
  • Damage Base 10.25
  • Mana Cost 182
  • Distance Far
  • Affects Enemy
  • Type Magical
  • Cooldown 3 seconds
  • Hit Targets 1x
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 1 second

Emits a burst of energy that will hit up to 3 targets. Also applies Loose Energy, a moderate DoT, to each.

Information
  • Damage Base 10.24
  • Mana Cost 158
  • Distance Far
  • Affects Enemy
  • Type Magical
  • Cooldown 4 seconds
  • Hit Targets 3x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 5 seconds

Dodge chance increased by 10%

Auras
    Effects:
    • Self Evasion +10

Defense increased by 10%.

Auras

Emits a burst of energy that will hit up to 3 targets. Also applies Energy Break.

Information
  • Damage Base 10.14
  • Mana Cost 165
  • Distance Far
  • Affects Enemy
  • Type Magical
  • Cooldown 11 seconds
  • Hit Targets 3x
Auras
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 5 seconds

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