The evolution of the DragonSlayers has risen up to the ranks of a General, now. Though, the way you became a General is a bit of a myth, for now. Who knows if you one day find your true destiny?
The evolution of the DragonSlayers has risen up to the ranks of a General, now. Though, the way you became a General is a bit of a myth, for now. Who knows if you one day find your true destiny?
Mana regeneration methods
Dragon Slayers gain mana when they:,-Strike an enemy in combat (more effective on crits),-Dodge any attack (Restores HP as well).
Stats description
The evolution of the DragonSlayers has risen up to the ranks of a General, now. Though, the way you became a General is a bit of a myth, for now. Who knows if you one day find your true destiny?
Basic auto attack, taught to the strongest of DragonSlayer Generals only.
Information
Damage Base 4.1
Mana Cost 0
Distance Far
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 1x
Auras
Affects Enemy
Maximum Stack 1x
Duration 1 second
Curses your opponent even farther, with the empowered and cursed power of the DragonBane. Makes your target to take 25% more damage for 6 seconds, while the damage of the target is lowered by 25% at the same time. Combined with the effect of the Cursed Strike, the target deals 50% less damage!
Information
Damage Base 18.15
Mana Cost 125
Distance Far
Affects Enemy
Type Physical/Magical
Cooldown 8 seconds
Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Enemy
Maximum Stack 1x
Duration 5 seconds
You're a brutal killer, thus causing you to make a brutal unfair attempt to take the life of your target. Applies Vile Revenge, stunning the enemy for 4 seconds, making it to receive 25% more damage during the stun. Will make all of your skills stronger.
Information
Damage Base 18.22
Mana Cost 150
Distance Far
Affects Enemy
Type Physical/Magical
Cooldown 7 seconds
Hit Targets 1x
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
Affects Enemy
Maximum Stack 1x
Duration 3 seconds
What the hell are you doing!? You're insane! Seriously, this way to fight off your targets is really sick. You cause a inhumane act in combat, making the target to receive 25% more damage and makes it to deal 25% less, while reducing it's haste, crit, chance to hit, and dodge by 15% each. Lasts for 5 seconds.
Information
Damage Base 18.25
Mana Cost 135
Distance Far
Affects Enemy
Type Physical/Magical
Cooldown 6 seconds
Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Enemy
Maximum Stack 1x
Duration 4 seconds
Effects:
EnemyHit -15
EnemyHaste -15
EnemyCritical -15
EnemyEvasion -15
Defense increased by 50%. Disables your critical hit chances.
Auras
Effects:
SelfCritical -999999
Damage Increased by 50%. Maxes out your chances of hitting.
Auras
Effects:
SelfCritical -999999
You declare the vendetta of your lifetime to have just officially begun. Disables the target's chance to deal any critical hits, while dealing massive damage. And better yet, this skill is able to be looped to never have a ending for it.
Information
Damage Base 18.51
Mana Cost 150
Distance Far
Affects Enemy
Type Physical/Magical
Cooldown 5 seconds
Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.