Undeads gain mana when they:,-Strike an enemy in combat (more effective on crits),-Dodge any attack (Restores HP as well).
Stats description
You've been turned into a skeletal undead!
Basic attack, taught to all adventurers.
Information
Damage Base 3.33
Mana Cost 0
Distance Far
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 1x
Strikes your enemy for a moderate amount of damage. Useful for spamming when you need to deal a good amount of damage in a short amount of time.
Information
Damage Base 20.17
Mana Cost 134
Distance Far
Affects Enemy
Type Physical
Cooldown 3 seconds
Hit Targets 1x
Regenerate some of your health back while applying a "Regeneration" effect, one that will increase your damage done by 25% for a while. You will also take 25% less damage for the duration.
Information
Damage Base -150
Mana Cost 173
Distance Far
Affects Self
Type Magical
Cooldown 8 seconds
Hit Targets 1x
Auras
Affects Self
Maximum Stack 1x
Duration 9 seconds
Distract your enemy with the power of the walking dead, dealing heavy damage. Stuns also your target for 2 seconds.
Information
Damage Base 20.42
Mana Cost 212
Distance Far
Affects Enemy
Type Physical
Cooldown 3 seconds
Hit Targets 1x
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
Affects Enemy
Maximum Stack 1x
Duration 1 second
Damage increased by 20%. Haste by 15%.
Auras
Effects:
SelfHaste +15
Defense increased by 20%.
Auras
Confuses your target, applying "Confusion", a 8 second damage over time effect, that will reduce the target's chance to hit by 35% for the duration as well.
Information
Damage Base 20.27
Mana Cost 181
Distance Far
Affects Enemy
Type Physical
Cooldown 9 seconds
Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.