There is no limit to your power. You have ascended yet again, and this time, the fate of your enemies is really worth of them to fear.
Information
Icon
Type Class
Rarity Unknown
Enhancement Basic Enhancement +1
Requirement
Level 100
Stack 1x
Quantity 1x
Shop Cost 150,000,000 D
Game Quantity +100x
Temporary No
VIP Only No
Marketable Yes
Sellable Yes
Faction required
Necrotic, Rank 10
Rank ?
Category
Power Caster
Description
There is no limit to your power. You have ascended yet again, and this time, the fate of your enemies is really worth of them to fear.
Mana regeneration methods
Baneful Dark Lords gain mana when they:,-Strike an enemy in combat (more effective on crits),-Dodge any attack (Restores HP as well).
Stats description
There is no limit to your power. You have ascended yet again, and this time, the fate of your enemies is really worth of them to fear.
Basic attack, taught to all Baneful Dark Lords.
Information
Damage Base 6.5
Mana Cost 0
Distance Far
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 1x
Hits your enemy for a moderate amount of damage, applying Bane of Valoth. The effect will decrease all the damage they deals by 40%, for 6 seconds.
Information
Damage Base 15.3
Mana Cost 275
Distance Far
Affects Enemy
Type Magical
Cooldown 7 seconds
Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Enemy
Maximum Stack 1x
Duration 5 seconds
The power of Doom increases your chances to survive. Stuns the target for 4 seconds, making it also to receive 50% more damage for the duration.
Information
Damage Base 15.43
Mana Cost 225
Distance Far
Affects Enemy
Type Magical
Cooldown 7 seconds
Hit Targets 1x
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
Affects Enemy
Maximum Stack 1x
Duration 3 seconds
Renews yourself with the skulls of doom, increasing also your damage, defense and other stats greatly for 8 seconds.
Information
Damage Base -135
Mana Cost 260
Distance Far
Affects Allies
Type Magical
Cooldown 10 seconds
Hit Targets 99x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Allies
Maximum Stack 1x
Duration 7 seconds
Effects:
AlliesHit +75
AlliesHaste +50
AlliesEvasion +60
AlliesCritical +100
Damage increased by 15% and damage taken reduced by 15%.
Auras
Haste, Dodge and Hit Chance increased by 10%.
Auras
Effects:
SelfEvasion +10
SelfHaste +10
SelfHit +10
For the next 10 seconds, your enemies will feel themselves getting weaker, while their life is being stolen out of them. Use this moment to deal as much damage to your targets as possible.
Information
Damage Base 15.45
Mana Cost 285
Distance Far
Affects Enemy
Type Magical
Cooldown 14 seconds
Hit Targets 99x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.