With this Void Knight breed, all that you know can be changed by jumping through dimensional gates to parallel that hold the reality you prefer! In doing so you can synergize with any element of your choosing! (color custom) Level 150 - class only.
Information
Icon
Type Class
Rarity Unknown
Enhancement Basic Enhancement +1
Requirement
Level 150
Stack 1x
Quantity 1x
Shop Cost 0 D
Game Quantity +100x
Temporary No
VIP Only No
Marketable Yes
Sellable Yes
Faction required
Ravenloss, Rank 10
Rank ?
Category
Power Caster
Description
With this Void Knight breed, all that you know can be changed by jumping through dimensional gates to parallel that hold the reality you prefer! In doing so you can synergize with any element of your choosing! (color custom)
Mana regeneration methods
Dimensional Champions gain mana when they:,-Strike an enemy in combat (more effective on crits),-Dodge any attack (Restores HP as well).
Stats description
With this Void Knight breed, all that you know can be changed by jumping through dimensional gates to parallel that hold the reality you prefer! In doing so you can synergize with any element of your choosing! (color custom)
Basic attack, taught to all Dimensional Champions. It will disable your target's chance to dodge completely. This skill will only be able to hit up to one target, though.
Information
Damage Base 4.5
Mana Cost 0
Distance Far
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Enemy
Maximum Stack 1x
Duration 5 seconds
Effects:
EnemyEvasion -999999
A evolved version of the basic Dimensional Attack, that will hit up to five targets, and deals higher damage than the basic version of the skill. Has the same effects as the ordinary Dimensional Attack would have.
Information
Damage Base 20.64
Mana Cost 250
Distance Far
Affects Enemy
Type Physical/Magical
Cooldown 7 seconds
Hit Targets 5x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Enemy
Maximum Stack 1x
Duration 5 seconds
Effects:
EnemyEvasion -999999
Exterminate your enemies, stunning up to 5 targets for a second. This skill will make them also to take 500% more damage for the while, but it does cost some mana in exchange.
Information
Damage Base 20.58
Mana Cost 650
Distance Far
Affects Enemy
Type Physical/Magical
Cooldown 1 second
Hit Targets 5x
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
Affects Enemy
Maximum Stack 1x
Duration 1 second
Renews some of your health back to yourself. Useful if you want to heal other allies at the same time, as well. Has no specials attached.
Information
Damage Base -85
Mana Cost 220
Distance Far
Affects Allies
Type Magical
Cooldown 5 seconds
Hit Targets 10x
Damage increased by 10%
Auras
Haste increased by 10%
Auras
Effects:
SelfHaste +10
Unleash a dimesional weaving spree upon your targets, decreasing all the damage they deals by 50% for 8 seconds. It will also lower their chance to hit and to critically strike as well, but will increase their haste.
Information
Damage Base 20.56
Mana Cost 315
Distance Far
Affects Enemy
Type Physical/Magical
Cooldown 9 seconds
Hit Targets 5x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.