Embrace the all-encompassing darkness and bring forth retribution to your foes.
Mana regeneration methods
Doomed Angels gain mana when they:,-Strike an enemy in combat (more effective on crits),-Dodge any attack (Restores HP as well).
Stats description
Embrace the all-encompassing darkness and bring forth retribution to your foes.
Attacks your opponent with the power of Abyss, having chance to hit up to 3 targets at the same time.
Information
Damage Base 5.85
Mana Cost 0
Distance Far
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 3x
Cast a bolt of smoking shadows upon the targets, stunning them for a second.
Information
Damage Base 15.43
Mana Cost 125
Distance Far
Affects Enemy
Type Physical/Magical
Cooldown 2 seconds
Hit Targets 3x
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
Affects Enemy
Maximum Stack 1x
Duration 1 second
Deals heavy damage to your enemies in combat, applying Flaming Shadows to them for 8 seconds. It will lower their chance to dodge and crit by 25%.
Information
Damage Base 23.44
Mana Cost 150
Distance Far
Affects Enemy
Type Physical/Magical
Cooldown 10 seconds
Hit Targets 3x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Enemy
Maximum Stack 1x
Duration 7 seconds
Effects:
EnemyEvasion -25
EnemyCritical -25
Heals yourself for a low amount of health, increasing all the damage you deal dramatically for 6 seconds. It will increase your dodge by 25% for the while as well.
Information
Damage Base -75
Mana Cost 175
Distance Far
Affects Allies
Type Physical/Magical
Cooldown 9 seconds
Hit Targets 3x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Allies
Maximum Stack 1x
Duration 5 seconds
Effects:
AlliesEvasion +25
Damage increased by 10%.
Auras
Haste increased by 15%.
Auras
Effects:
SelfHaste +15
Deals heavy damage upon your target, giving them also a heavy 10 second Damage over Time effect.
Information
Damage Base 23.06
Mana Cost 200
Distance Far
Affects Enemy
Type Physical/Magical
Cooldown 8 seconds
Hit Targets 3x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.