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Infernal Lieutenant

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Infernal Lieutenant male
Infernal Lieutenant female

This soul-chilling armor has traces of extraterrestrial energy seeping through it, inducing power-hungry desires.

Information
  • Icon iibook2
  • Type Class
  • Rarity Awesome
  • Enhancement Basic Enhancement +1
  • Requirement
  • Level 1
  • Stack 1x
  • Quantity 1x
  • Shop Cost 50,000,000 D
  • Game Quantity 1x
  • Temporary No
  • VIP Only No
  • Marketable No
  • Sellable Yes

Rank ?

Category

Power Caster

Description

This soul-chilling armor has traces of extraterrestrial energy seeping through it, inducing power-hungry desires.

Mana regeneration methods

Infernal Lieutnants gains mana when they:,-Strike an enemy in combat (more effective on crits),-Dodge any attack (Restores HP as well).

Stats description

This soul-chilling armor has traces of extraterrestrial energy seeping through it, inducing power-hungry desires.

Casts a cursed spell of the Lieutnants against your enemy, sipping some of their power and defenses away in the progress. Applies Vantage Point, which will lower the target's damage by 25% and increases the damage it receives by 25% at the same time. Only negative point is, that the target's dodge increases 15%.

Information
  • Damage Base 5.4
  • Mana Cost 0
  • Distance Far
  • Affects Enemy
  • Type Auto
  • Cooldown 1 second
  • Hit Targets 1x
Auras
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 5 seconds
  • Effects:
    • Enemy Evasion +15

The time for harvest is here. Slows down your opponents, making them enter their slow motion mode - making their haste to decrease by 35% for 6 seconds.

Information
  • Damage Base 30.75
  • Mana Cost 341
  • Distance Far
  • Affects Enemy
  • Type Magical
  • Cooldown 5 seconds
  • Hit Targets 1x
Auras
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 5 seconds
  • Effects:
    • Enemy Haste -35

Shield yourself from the incoming damage for 4 seconds. You are more likely to hit the target though, with increased damage.

Information
  • Damage Base -80
  • Mana Cost 343
  • Distance Far
  • Affects Self
  • Type Magical
  • Cooldown 7 seconds
  • Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
  • Affects Self
  • Maximum Stack 1x
  • Duration 3 seconds
  • Effects:
    • Self Hit +50

Stuns your target for 1 second, while increasing the damage it receives. The target will have a increased dodge rate for the duration though as consequence.

Information
  • Damage Base 31
  • Mana Cost 344
  • Distance Far
  • Affects Enemy
  • Type Magical
  • Cooldown 2 seconds
  • Hit Targets 1x
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 1 second
  • Effects:
    • Enemy Evasion +35

Your dodge and damage rates are increased.

Auras
    Effects:
    • Self Evasion +15

Your hit and critical chances are increased.

Auras
    Effects:
    • Self Hit +25
    • Self Critical +10

Severe the pain towards your target, dealing heavy damage. The damage is increased based on the skill effects that's on play in combat.

Information
  • Damage Base 31.25
  • Mana Cost 643
  • Distance Far
  • Affects Enemy
  • Type Physical
  • Cooldown 3 seconds
  • Hit Targets 1x

Get It From

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