This soul-chilling armor has traces of extraterrestrial energy seeping through it, inducing power-hungry desires.
Information
Icon
Type Class
Rarity Awesome
Enhancement Basic Enhancement +1
Requirement
Level 1
Stack 1x
Quantity 1x
Shop Cost 50,000,000 D
Game Quantity 1x
Temporary No
VIP Only No
Marketable No
Sellable Yes
Rank ?
Category
Power Caster
Description
This soul-chilling armor has traces of extraterrestrial energy seeping through it, inducing power-hungry desires.
Mana regeneration methods
Infernal Lieutnants gains mana when they:,-Strike an enemy in combat (more effective on crits),-Dodge any attack (Restores HP as well).
Stats description
This soul-chilling armor has traces of extraterrestrial energy seeping through it, inducing power-hungry desires.
Casts a cursed spell of the Lieutnants against your enemy, sipping some of their power and defenses away in the progress. Applies Vantage Point, which will lower the target's damage by 25% and increases the damage it receives by 25% at the same time. Only negative point is, that the target's dodge increases 15%.
Information
Damage Base 5.4
Mana Cost 0
Distance Far
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 1x
Auras
Affects Enemy
Maximum Stack 1x
Duration 5 seconds
Effects:
EnemyEvasion +15
The time for harvest is here. Slows down your opponents, making them enter their slow motion mode - making their haste to decrease by 35% for 6 seconds.
Information
Damage Base 30.75
Mana Cost 341
Distance Far
Affects Enemy
Type Magical
Cooldown 5 seconds
Hit Targets 1x
Auras
Affects Enemy
Maximum Stack 1x
Duration 5 seconds
Effects:
EnemyHaste -35
Shield yourself from the incoming damage for 4 seconds. You are more likely to hit the target though, with increased damage.
Information
Damage Base -80
Mana Cost 343
Distance Far
Affects Self
Type Magical
Cooldown 7 seconds
Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Self
Maximum Stack 1x
Duration 3 seconds
Effects:
SelfHit +50
Stuns your target for 1 second, while increasing the damage it receives. The target will have a increased dodge rate for the duration though as consequence.
Information
Damage Base 31
Mana Cost 344
Distance Far
Affects Enemy
Type Magical
Cooldown 2 seconds
Hit Targets 1x
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
Affects Enemy
Maximum Stack 1x
Duration 1 second
Effects:
EnemyEvasion +35
Your dodge and damage rates are increased.
Auras
Effects:
SelfEvasion +15
Your hit and critical chances are increased.
Auras
Effects:
SelfHit +25
SelfCritical +10
Severe the pain towards your target, dealing heavy damage. The damage is increased based on the skill effects that's on play in combat.