Plague Knights only have one thing they love to do, Infect unfortunate souls with an incurable disease. They slowly cause their victims brains to rot away until they become Phlegnn’s minions.
Plague Knights only have one thing they love to do, Infect unfortunate souls with an incurable disease. They slowly cause their victims brains to rot away until they become Phlegnn’s minions.
Mana regeneration methods
Plague Knights gain mana when they:,-Strike an enemy in combat (more effective on crits),-Are struck by an enemy in combat
Stats description
Plague Knights only have one thing they love to do, Infect unfortunate souls with an incurable disease. They slowly cause their victims brains to rot away until they become Phlegnn’s minions.
Basic attack, taught only to the Plague Knights.
Information
Damage Base 9
Mana Cost 0
Distance Far
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 1x
Weakens your opponent, while dealing moderate damage. Applies "Weaken", lowering the target's damage by 20% for 6 seconds.
Information
Damage Base 13.73
Mana Cost 105
Distance Far
Affects Enemy
Type Physical
Cooldown 7 seconds
Hit Targets 1x
Auras
Affects Enemy
Maximum Stack 1x
Duration 5 seconds
Heals yourself, applying a Heal over Time effect, while giving yourself a "Dark Coil" effect, increasing your defense by 25%, while critical chance increases by 25%. Damage dealt is increased by 20% as well. Lasts 6 seconds.
Information
Damage Base -300
Mana Cost 135
Distance Far
Affects Self
Type Magical
Cooldown 8 seconds
Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Self
Maximum Stack 1x
Duration 5 seconds
Effects:
SelfCritical +25
Curses your opponent, dealing heavy damage. Applies "Cursed", lowering the target's haste by 25% for 6 seconds.
Information
Damage Base 14.4
Mana Cost 185
Distance Far
Affects Enemy
Type Magical
Cooldown 7 seconds
Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Enemy
Maximum Stack 1x
Duration 5 seconds
Effects:
EnemyHaste -25
Dodge increased by 15%.
Auras
Effects:
SelfEvasion +15
Crit increased by 10%.
Auras
Effects:
SelfCritical +10
Deals heavy damage to your opponent, applying "Destruction" for 3 seconds, leaving the enemy stunned.
Information
Damage Base 14.85
Mana Cost 315
Distance Far
Affects Enemy
Type Magical
Cooldown 9 seconds
Hit Targets 1x
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.