Almonds of Yoshino are the most powerful monsters in any battle, no one has managed to beat them yet.
Mana regeneration methods
V.I.P. of Yoshino regain mana through two of their abilities:\r","-Strike using Melee Attacks.
Stats description
Favors Strength.
Auto Attack.
Information
Damage Base 1
Mana Cost 0
Distance Near
Affects Enemy
Type Auto
Cooldown 2 seconds
Hit Targets 1x
...
Information
Damage Base 5
Mana Cost 15
Distance Near
Affects Enemy
Type Physical
Cooldown 8 seconds
Hit Targets 1x
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
Affects Enemy
Maximum Stack 1x
Duration 3 seconds
...
Information
Damage Base 9.99
Mana Cost 20
Distance Far
Affects Allies
Type Magical
Cooldown 14 seconds
Hit Targets 5x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Allies
Maximum Stack 1x
Duration 5 seconds
Effects:
AlliesEvasion +0
...
Information
Damage Base 15
Mana Cost 20
Distance Far
Affects Allies
Type Magical
Cooldown 29 seconds
Hit Targets 4x
Auras
Affects Allies
Maximum Stack 1x
Duration 9 seconds
Effects:
EnemyEvasion +-100
Increase Haste by 100%
Increase dodge by 100%
...
Information
Damage Base 15
Mana Cost 25
Distance Far
Affects Enemy
Type Magical
Cooldown 8 seconds
Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.