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Xehanort

Tank Melee
Xehanort
    Stats
  • Level 255
  • Health 999,999,999
  • Mana 10,000
  • Attack Speed 2 seconds
  • Respawn time 3 seconds
  • Information
  • Energy cost 1
  • Element None
  • Immune to Lure No
  • World Boss No
  • Kill total 0x
  • Death total 0x
  • Reward
  • Experience 9,950
  • Diamonds 0 D
  • Class points 1,000

EST

Information
  • Damage Base 15
  • Mana Cost 5
  • Distance Far
  • Affects Enemy
  • Type Physical
  • Cooldown 1 second
  • Hit Targets 100x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 4 seconds

EST

Information
  • Damage Base 10
  • Mana Cost 20
  • Distance Far
  • Affects Enemy
  • Type Physical
  • Cooldown 1 second
  • Hit Targets 100x
Auras
An aura that typically represents petrification or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being turned to stone or frozen in place.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 1 second

EST

Information
  • Damage Base 10
  • Mana Cost 0
  • Distance Near
  • Affects Enemy
  • Type Physical
  • Cooldown 1 second
  • Hit Targets 1x

EST

Information
  • Damage Base 10
  • Mana Cost 0
  • Distance Near
  • Affects Enemy
  • Type Physical
  • Cooldown 1 second
  • Hit Targets 1x

Information
  • Damage Base 0.5
  • Mana Cost 5
  • Distance Far
  • Affects Enemy
  • Type Magical
  • Cooldown 7 seconds
  • Hit Targets 2x
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 3 seconds

Information
  • Damage Base 0.75
  • Mana Cost 0
  • Distance Far
  • Affects Enemy
  • Type Magical
  • Cooldown 1 second
  • Hit Targets 99x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 5 seconds

Information
  • Damage Base -0.25
  • Mana Cost 0
  • Distance Far
  • Affects Enemy
  • Type Magical
  • Cooldown 1 second
  • Hit Targets 99x
Auras
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 9 seconds
  • Effects:
    • Enemy Evasion -999999

Location

Action Map
No Location/Rare/Not Found

Reward

Action Item
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