An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
Affects Enemy
Maximum Stack 1x
Duration 2 seconds
Information
Damage Base 3.5
Mana Cost 10
Distance Far
Affects Enemy
Type Physical
Cooldown 1 second
Hit Targets 99x
Information
Damage Base 10
Mana Cost 15
Distance Far
Affects Enemy
Type Physical
Cooldown 1 second
Hit Targets 99x
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
Affects Enemy
Maximum Stack 1x
Duration 1 second
Effects:
EnemyHaste +500
EnemyEvasion +100
EnemyEvasion +5500
Retrives some of your health from the earth's mana,increasing your dodge by 25%.
Information
Damage Base -10
Mana Cost 15
Distance Far
Affects Enemy
Type Physical
Cooldown 1 second
Hit Targets 10x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.