Evolved Dark Lords are stronger than original Dark Lords, in everything. But to become one of them, you must play a game, and make your choice. Will you sacrifice your original Dark Lord Class to become Evolved Dark Lord?
A powerful version of Dark Lord Class, available for RC's only.
Mana regeneration methods
Evolved Dark Lords gains mana, when they:
*Strikes a enemy in combat.
*Are struck by a enemy in combat.
Stats description
No one witnesses with the might of Evolved Dark Lords.
Basic attack, taught to all adventurers.
Information
Damage Base 4.5
Mana Cost 0
Distance Near
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 1x
You have learned how to use the power of Light to give a upper hand for the Darkness. Applies "Deadly Light" up to two targets in your combat area, stunning them for 4 seconds.
Information
Damage Base 7.58
Mana Cost 100
Distance Far
Affects Enemy
Type Physical/Magical
Cooldown 7 seconds
Hit Targets 2x
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
Affects Enemy
Maximum Stack 1x
Duration 3 seconds
Through the path of darkness, you strike at your opponents for a heavy amount of damage. applies "Flaming Death" up to two targets in your combat area, weakening their damage while giving them a DoT. Lasts for 6 seconds.
Information
Damage Base 15.26
Mana Cost 175
Distance Far
Affects Enemy
Type Physical/Magical
Cooldown 7 seconds
Hit Targets 2x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Enemy
Maximum Stack 1x
Duration 5 seconds
The power of Dark Side will finally consume your enemies, once and for all. Deals massive damage and applies Dance of Death, which will lower all of your opponents' stats by 50% for 8 seconds, except for damage and defense.
Information
Damage Base 15.42
Mana Cost 225
Distance Far
Affects Enemy
Type Physical/Magical
Cooldown 8 seconds
Hit Targets 2x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Enemy
Maximum Stack 1x
Duration 7 seconds
Effects:
EnemyHit -50
EnemyHaste -50
EnemyCritical -50
EnemyEvasion -50
Increases your haste by 10%.
Auras
Effects:
SelfHaste +10
Increases Dodge by 10%, Defense by 15%.
Auras
Effects:
SelfEvasion +15
Heals you, and your allies for a moderate amount of health. Applies "Thrice The Luck" for 6 seconds, increasing your stats except defense, by 20% for 6 seconds.
Information
Damage Base -130
Mana Cost 275
Distance Far
Affects Self
Type Magical
Cooldown 9 seconds
Hit Targets 99x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.