Have you ever thought of what you might be having to do, in order to become a Dark Lord which's power can only increase over time? Now you're about to find it all out as Ascending Dark Lord.
Ascending Dark Lords are extreme fighters. Survivality for the Ascending Dark Lords shouldn't be that challenging.
Mana regeneration methods
Ascending Dark Lords gain mana when they:,-Strike an enemy in combat (more effective on crits),-Are struck by an enemy in combat.
Stats description
Ascending Dark Lords are extreme fighters. Survivality for the Ascending Dark Lords shouldn't be that challenging.
Basic attack, taught to all adventurers.
Information
Damage Base 4.5
Mana Cost 0
Distance Near
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 10x
You bring your opponents to the Inner Galaxy, which will reduce their chance to dodge for 10 seconds.
Information
Damage Base 20.17
Mana Cost 250
Distance Far
Affects Enemy
Type Physical
Cooldown 8 seconds
Hit Targets 10x
Auras
Affects Enemy
Maximum Stack 1x
Duration 9 seconds
Effects:
EnemyEvasion -50
EnemyDamage Boost -50
You command your opponents to move aside, which stuns them for 2 seconds.
Information
Damage Base 25
Mana Cost 300
Distance Far
Affects Enemy
Type Physical
Cooldown 3 seconds
Hit Targets 10x
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
Affects Enemy
Maximum Stack 1x
Duration 1 second
Destruction of your opponents is at your hand. Their deaths are guaranteed of coming closer each time this skill is used. Deals massive damage.
Information
Damage Base 20
Mana Cost 500
Distance Far
Affects Enemy
Type Physical
Cooldown 9 seconds
Hit Targets 1x
Increases Haste by 20% and Critical by 20%.
Auras
Effects:
SelfHaste +20
SelfCritical +20
Increases Dodge by 20% and Hit Rate by 20%.
Auras
Effects:
SelfEvasion +20
SelfHit +20
You bring hell upon your opponents, which'll increase the damage they takes while also giving them a Damage over Time effect for 10 seconds.
Information
Damage Base 20.66
Mana Cost 400
Distance Far
Affects Enemy
Type Magical
Cooldown 14 seconds
Hit Targets 10x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.