The highest ranking captain of all. Take control of the helm and your crews' bellybuttons!
Information
Icon
Type Class
Rarity Ultra Rare
Enhancement Basic +1
Requirement
Level 1
Stack 1x
Quantity 1x
Shop Cost 15,000 D
Game Quantity +100x
Temporary No
VIP Only No
Marketable Yes
Sellable Yes
Rank ?
Category
Tank Melee
Description
Naval Commanders are the simple fighters of sword combat, able to carry themselves through even harder set of battles in need.
Mana regeneration methods
Naval Commanders gain mana when they:,-Strike an enemy in combat (more effective on crits),-Are struck by an enemy in combat
Stats description
Naval Commanders are the simple fighters of sword combat, able to carry themselves through even harder set of battles in need.
The ultimate combination of skills of ninjas and protosartorias, they attack fiercely without doubts.
Information
Damage Base 1
Mana Cost 0
Distance Near
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 1x
Naval Commanders have to be capable of strike their enemies well in combat; this attack does moderate damage to prove your worth.
Information
Damage Base 3
Mana Cost 20
Distance Near
Affects Enemy
Type Physical
Cooldown 1 second
Hit Targets 1x
The stunning power of the Naval Commanders is yours to control; this skill will deal normal damage while stunning your target for 1 seconds.
Information
Damage Base 2
Mana Cost 35
Distance Near
Affects Enemy
Type Physical
Cooldown 1 second
Hit Targets 1x
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
Affects Enemy
Maximum Stack 1x
Duration 1 second
Stabs your opponent with a powerful blow which'll leave him/her bleeding for 10 seconds.
Information
Damage Base 8.25
Mana Cost 75
Distance Near
Affects Enemy
Type Physical
Cooldown 7 seconds
Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Enemy
Maximum Stack 1x
Duration 9 seconds
Dodge chance increased by 15%
Auras
Effects:
EnemyEvasion +15
Critical strike chance increased by 15%
Auras
Effects:
EnemyCritical +15
You need to be focused while being in combat, therefore your chance to dodge, critical hit chance, haste and hit chances increases by 10%, while you also receive a moderate amount of health back to you. The effect lasts for 8 seconds.