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Ultimate DoomKnight

Unknown
Ultimate DoomKnight male
Ultimate DoomKnight female

Feared throughout history, the Doomknight shows little sympathy for the living. Not even death could stop your destructive rampage. (Requires Tokens of Valoth from /join ValothFight or /join UltraValothFight map.) This Class gets more powerful with Ultra Boost combined.

Information
  • Icon iibook2
  • Type Class
  • Rarity Unknown
  • Enhancement Basic Enhancement +1
  • Requirement
  • Level 1
  • Stack 1x
  • Quantity 1x
  • Shop Cost 0 D
  • Game Quantity +100x
  • Temporary No
  • VIP Only No
  • Marketable Yes
  • Sellable Yes
Faction required
  • Insanity, Rank 10
Class required

Rank ?

Category

Dodge Melee

Description

Feared throughout history, the Doomknight shows little sympathy for the living. Not even death could stop your destructive rampage.

Mana regeneration methods

Ultimate DoomKnights gain mana when they:,-Strike an enemy in combat (more effective on crits),-Are struck by an enemy in combat

Stats description

Feared throughout history, the Doomknight shows little sympathy for the living. Not even death could stop your destructive rampage.

Basic attack of the Ultimate DoomKnights.

Information
  • Damage Base 4.5
  • Mana Cost 0
  • Distance Near
  • Affects Enemy
  • Type Auto
  • Cooldown 1 second
  • Hit Targets 1x

Strike your target for a moderate amount of damage. Applies "Unleash Doom" upon your target, which will empower all of the abilities' damage that you, or anyone in the combat, deals for the next five seconds.

Information
  • Damage Base 18.3
  • Mana Cost 250
  • Distance Far
  • Affects Enemy
  • Type Physical
  • Cooldown 10 seconds
  • Hit Targets 10x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 4 seconds

Corrupt your target with the loopable Doom Aura effect, which lasts for 8 seconds. Doom Aura will be destroying your target's chance to dodge completely.

Information
  • Damage Base 18.24
  • Mana Cost 295
  • Distance Far
  • Affects Enemy
  • Type Physical
  • Cooldown 8 seconds
  • Hit Targets 10x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 7 seconds
  • Effects:
    • Enemy Evasion -999999

Punishes your target, stunning it for 3 seconds. Deals massive damage on impact, and has a chance to critically strike.

Information
  • Damage Base 18.32
  • Mana Cost 340
  • Distance Far
  • Affects Enemy
  • Type Physical
  • Cooldown 5 seconds
  • Hit Targets 10x
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 2 seconds

Damage Taken has been reduced completely by 15%.

Auras

Haste chance increased by 25%

Auras
    Effects:
    • Self Haste +25

Steps through the shadows, making you unable to be hit completely for 5 seconds. You will have 25% more damage during the duration.

Information
  • Damage Base -220
  • Mana Cost 765
  • Distance Far
  • Affects Self
  • Type Magical
  • Cooldown 17 seconds
  • Hit Targets 10x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
  • Affects Self
  • Maximum Stack 1x
  • Duration 4 seconds
  • Effects:
    • Self Evasion +999999

Critical Chance increased by 15%, Chance to Hit 15%

Auras
    Effects:
    • Self Hit +15
    • Self Critical +15

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Required

Necessary for

Inventory