Feared throughout history, the Doomknight shows little sympathy for the living. Not even death could stop your destructive rampage. (Requires Tokens of Valoth from /join ValothFight or /join UltraValothFight map.) This Class gets more powerful with Ultra Boost combined.
Feared throughout history, the Doomknight shows little sympathy for the living. Not even death could stop your destructive rampage.
Mana regeneration methods
Ultimate DoomKnights gain mana when they:,-Strike an enemy in combat (more effective on crits),-Are struck by an enemy in combat
Stats description
Feared throughout history, the Doomknight shows little sympathy for the living. Not even death could stop your destructive rampage.
Basic attack of the Ultimate DoomKnights.
Information
Damage Base 4.5
Mana Cost 0
Distance Near
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 1x
Strike your target for a moderate amount of damage. Applies "Unleash Doom" upon your target, which will empower all of the abilities' damage that you, or anyone in the combat, deals for the next five seconds.
Information
Damage Base 18.3
Mana Cost 250
Distance Far
Affects Enemy
Type Physical
Cooldown 10 seconds
Hit Targets 10x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Enemy
Maximum Stack 1x
Duration 4 seconds
Corrupt your target with the loopable Doom Aura effect, which lasts for 8 seconds. Doom Aura will be destroying your target's chance to dodge completely.
Information
Damage Base 18.24
Mana Cost 295
Distance Far
Affects Enemy
Type Physical
Cooldown 8 seconds
Hit Targets 10x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Enemy
Maximum Stack 1x
Duration 7 seconds
Effects:
EnemyEvasion -999999
Punishes your target, stunning it for 3 seconds. Deals massive damage on impact, and has a chance to critically strike.
Information
Damage Base 18.32
Mana Cost 340
Distance Far
Affects Enemy
Type Physical
Cooldown 5 seconds
Hit Targets 10x
Auras
An aura that typically represents stun or immobilization effects on the avatar. When applied, it may restrict movement, actions, or other gameplay interactions depending on how the effect is implemented in the game client and server. This aura usually symbolizes the avatar being dazed or temporarily incapacitated.
Affects Enemy
Maximum Stack 1x
Duration 2 seconds
Damage Taken has been reduced completely by 15%.
Auras
Haste chance increased by 25%
Auras
Effects:
SelfHaste +25
Steps through the shadows, making you unable to be hit completely for 5 seconds. You will have 25% more damage during the duration.
Information
Damage Base -220
Mana Cost 765
Distance Far
Affects Self
Type Magical
Cooldown 17 seconds
Hit Targets 10x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
Affects Self
Maximum Stack 1x
Duration 4 seconds
Effects:
SelfEvasion +999999
Critical Chance increased by 15%, Chance to Hit 15%